Open world Leveling
Do more to incentivize players to level in the open world more the lack of world pop, world pvp, and leveling high risk is a bummer. Especially since the community rarely talks in dungeons it just feels like retail all over. Maybe even slow the leveling process and get rid of aura.
Chappinhas last edited by
@wene42 agree on the issue not the solution, the aura is quite nice since it is shared and fun for all, but i would like to see a more intense wpvplvling experience, like it used to be in the old days, maybe give increased rewards for those who go that avenue ( with rare mobs for instance), also there should definitly be more ease of transport, as it stands certain places like desolace are hard to get to and thus remain with a constant low pop ( unless events like fel turn around), honestly, i think given the nature of the game, unlocking all flight paths straight of the bat would make a tremendous diference.
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