Change death grip level requirment
Problem: Now casters can stay in the cluster, where melee can't reach them at all. Wotlk solved problem with death grip. If you check bgs like old Hilsbrad foothills, you will see casters barely moving, just spamming 1btn whole bg, and if mele tries to reach them game over, 3sec dead.
Solution: With death grip we will massively improve the game and increase caster brain capacity. Imagine 2 melee DPS teaming up and death griping healer, far away behind enemy lines and instead of spamming 1btn whole bg, casters have some objective "saving their healer" and at least moving arround instead pretending he is plant for whole bg.
There are already two different abilities that do this, without the need for [Death Grip].
You can acquire [Dominate Undead] and tame a fatty. They have an ability that works like [Death Grip].
You can also use the [Guerilla Trapper] Legendary.
@Svennin tested today, abomination only immobilizes the target. Hunters one is usable in some scenarios, but 2sec delay is eternity in the wsg or Hillsbrad where the mele DPS can eat popcorn while casters stay like retards near healers and spam single button whole bg. And really can't see any problem with enabling death grip. Should share cd with other gap closers.
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