@Chappinhas i can’t respond to all of you but all of your ideas are awesome. I do agree that too many abilities are a weak point, and the idea of arcane/shadow damage fits the RE theme I wanted perfectly.
I love buff stacking, as do most ascension players, and the idea of my rotation pumping multiple buffs is my favorites thing about a good build.
Awesome input guys, thanks a ton!!!
Posts made by Saurisch
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RE: Mooncursed LRE Suggestion
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Mooncursed LRE Suggestion
If you know Moonfire you also learn Mooncurse, a ranged spell that is usable while in Cat form. Mooncurse deals arcane damage and applies a debuff to your target that increases bleed damage taken by 10% and can stack up to 3 times.
Ferocious Bite is transformed into Ferocious Bite (Cursed Fangs). Cursed Fangs deals arcane damage, and gives you a stack of Moon’s Blessing for each combo point spent to cast it, with a maximum of 5.
Moon’s Blessing grants your physical attacks an additional 5% arcane damage per stack.
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RE: Stormclaw, Elemental Bear LRE
@Ironcloak i was basically aiming for corrupted but a different element, and actually giving a new move to toy with. But i do really like your idea as well. Specifically stormstrike, i feel that has so much potential for great druid REs. Basically if you replace voltaic swipe in my idea with your stormstrike idea, it would be exactly what I want.
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Stormclaw, Elemental Bear LRE
LRE Concept: Stormclaw
Your physical abilities and attacks deal 30% of their damage instead as High Threat Nature damage.
Swipe is transformed into Swipe [Voltaic Swipe], a rage-based ability which deals high threat Nature damage to all targets within 10 yards.
Dealing damage with Voltaic Swipes gives you a stack of Crackling Fur, reducing damage taken by 5% and increasing nature damage dealt by 10% per stack for 10 seconds, stacking up to 5 times.
Lightning Bolts and Chain Lightnings made instant by Maelstrom Weapon can be cast without leaving Bear Form, and have their threat generation increased by 30%Swipe [Voltaic Swipe]:
Cost- 20 rage
Swipe nearby enemies, inflicting 18 High Threat Nature damage. Damage increased by attack power.