Yes and no. It's more along the lines of, the better you can regain your mana through life tap, the more damage you can do through Drain Life. I was also thinking something along the line of drain life using somewhere between 5%-10% of maximum mana per 1-2 second. So like, if you are not good at generating combo points to dump into Life tap, it'll only last maybe around 6-9 second, while if you are good at it, it can last between 12-20 second. At the same time, there'll be something of a wait time between the end of one drain life, to the start of the next one. Since you'll want to be full mana before using the next drain life. Or, it could be similar to the bulwark LRE, where you have to be at max or near max mana to use drain life. I also understand the idea of a 3 button rotation seeming boring, and i'm trying to think more on it. Sorry, its my first attempt at making/thinking up of an LRE.
K
Latest posts made by Kawaiibeef
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RE: Legendary RE Rogue/Warlock Hybrid
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Legendary RE Rogue/Warlock Hybrid
Drain life becomes a finisher that deals more damage with more combo points. It deals shadow damage in an AOE around the caster and heals for X% of damage dealt. Drains mana VERY VERY FAST. Last until mana depletes.
Life tap becomes a finisher that converts more HP to Mana per combo points. No longer reduce healing received.
Hemorrhage - Generates 1 combo point, 2 if a critical hit. The debuff now also increases spell damage taken, and is applied to all target within melee range of the target.