I absolutely love the new tool you guys have made
https://db.ascension.gg/?mystic-enchant-creator
Hopefully this image speaks for itself.
I absolutely love the new tool you guys have made
https://db.ascension.gg/?mystic-enchant-creator
Hopefully this image speaks for itself.
I might be obsessed a bit with thorns, but with the "Righteous Abjuration" RE, I thought it'd be cool to have a Ward based Tanking Legendary RE.
@WiliemDemon As a thorns build lover I really like "The best Attack is Defense". (Not sure if the double shielding could be implemented easily though)
"Double Trable" seems really cool too, albeit even with the lower max hp and attack, seems a tad unbalanced.
I just want a monk build okay...
It's a spell in game, might as well have a Worldforged skill to play with right?
Just some love for Shield of Righteousness and Righteous Fury Tanks.
changing up the way a block tank could get block value
@Kohtrag Not discounting your ideas, as I do agree that the measly 2% per hit as a legendary doesn't feel like much, as it is essentially a utility LRE which is a weird bag, as most people don't use LRE for utility. (I do use it for the memes sometimes, 100% sustain hard to kill mana shield, unless someone has a mana drain...)
Anyways first thing is first, making it divine damage doesn't make sense... Eldritch implies "ghostly" or "horror", so I'm thinking Shadow Priest + Warrior or Shadow Priest + Paladin.... (Not a Death Knight)
Anyways, I agree with you, but I think working with Arcane Barrage and the Seals with the implication that it's an Arcane Knight sounds too much like Battlemage and Knight of the Eclipse... (granted the seals are unique to the idea)
Just a Warcraft 3 class suggestion to implement...
Also I'm obviously pining for an unarmed/monk playstyle in classless
Just a Warcraft 3 class suggestion to implement...
Also I'm obviously pining for an unarmed/monk playstyle in classless
@Kohtrag Not discounting your ideas, as I do agree that the measly 2% per hit as a legendary doesn't feel like much, as it is essentially a utility LRE which is a weird bag, as most people don't use LRE for utility. (I do use it for the memes sometimes, 100% sustain hard to kill mana shield, unless someone has a mana drain...)
Anyways first thing is first, making it divine damage doesn't make sense... Eldritch implies "ghostly" or "horror", so I'm thinking Shadow Priest + Warrior or Shadow Priest + Paladin.... (Not a Death Knight)
Anyways, I agree with you, but I think working with Arcane Barrage and the Seals with the implication that it's an Arcane Knight sounds too much like Battlemage and Knight of the Eclipse... (granted the seals are unique to the idea)
I might be obsessed a bit with thorns, but with the "Righteous Abjuration" RE, I thought it'd be cool to have a Ward based Tanking Legendary RE.
changing up the way a block tank could get block value
It's a spell in game, might as well have a Worldforged skill to play with right?
Just some love for Shield of Righteousness and Righteous Fury Tanks.
Wanting some more love for them thorns builds!
Based this RE off of the existing RE: Burst of Thorns
I just want a monk build okay...
@WiliemDemon As a thorns build lover I really like "The best Attack is Defense". (Not sure if the double shielding could be implemented easily though)
"Double Trable" seems really cool too, albeit even with the lower max hp and attack, seems a tad unbalanced.