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    Faledan

    @Faledan

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    Best posts made by Faledan

    • Rare RE: Feral Form Transformations.

      I'm reposting this due to forum account changes which made me lose access to my old posts. I would like to see an enchant that would be fully for PVE to enable transforming more often for non-intellect/spirit builds so that they may have more cross class synergy instead of mostly being confined to one form. A high base cost in regular wotlk is fine because when you play a feral druid you are largely confined to that form anyways, outside of certain niche situations.

      Now currently the cost of feral forms is 30% which is actually lower than wotlk's 35%, but still too high to allow smooth swapping for PVE classless fantasy, and largely cat builds are simply relegated to staying in the cat form, as its too much mana to swap. I was told that they were lower previously, but nerfed back up due to abuse in PVP, since druid transformations remove certain CCs on cast.

      If that is truly the case the solution to this is easy: A Rare RE that simply removes that benefit and reduces the cost significantly, making it undesirable to choose it in PVP situations. I would propose it to be: Bear and Cat Forms now cost 10% base mana (I'd actually prefer if they were free to cast), but no longer remove CC on transformation. All this would mean is that Bear and Cat forms are now more able to be matched with other class abilities that remove the transformation, but can't be abused as easily in PVP. I just think it's ridiculous because no other class abilities you have to pay a giant toll just to have access to them. It really ruins the classless fantasy to have this toll just to be able to use abilities.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @Chappinhas Imagine for a second you played a warrior rogue hybrid, you go strength or agility whichever one you prefer. Now imagine that you had to pay a 15% mana toll just to swap to the other class's abilities, you have no real reliable way to regenerate mana fast enough to utilize your rotation without feeling like half a class when you only have access to one set of abilities. Apply that to every class now, every single player has to pay a large resource toll to swap between class abilities.

      Would that feel fun for you? I just want to have the luxury that every other class is afforded to not have to pay to have access to my abilities when I want to play my classless fantasy of the megableed cat/rogue combo. And would be willing to take an optional removal of the only thing preventing me from having that (PVP abusability) over grabbing a bunch of mana tools that are generally subpar and cost me spell slots just so I can cast the ONLY mana costing ability that I have which only gives me access to class abilities but costs me 30% of my mana.

      Also just to respond to your suggestions

      Omen of clarity: useless, not only would you have to proc it you would have to proc it in a time where it doesn't destroy your rotation, because it just makes next ability free of any resource and is entirely random.

      mana regen: unspecific but I'm assuming you mean on items? MP5 is too scarce and would never work for a build that needs reliable swapping and also is using agility.

      innervate: 2 min cd for 3 shapeshifts oh and costs skill points.

      Evocation: even worse, 2 min cd for 2 shapeshifts and costs a channel time and skill points.

      judgment: unfortunately didn't proc enough to be reliable, i've tried it before, also would cost 2 spells.

      SS: I'm confused by the acronym as I only know it for soul shard, maybe you meant Life Tap? Life tap is probably the most useful but also doesn't mean that my idea is "not wise".

      Eldritch Knight: Costs a legendary slot... when all I would be using it for is 1 ability just to have access to class abilities reliably. Not a good suggestion.

      Mana agate: a 2min cd consumable conjured item which would give me maybe 2 shapeshifts.

      The green RE: is 5% of 30%, not -5% base cost. It means that it only makes it 1.5% less mana, which is horrible. Even if it were -5% it would be horribly innefficient to stack that 4 times over having an alternative 1 rare RE that removes its abusability from PVP and makes it reliable for PVE.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      This is a reply to everyone in general: This is the place to ask for new things to help for certain class fantasies that people have, either by suggesting crazy and creative Legendary REs or just simple QoL REs. I just want what other class combinations have: more seamless access to my abilities without having to pay a giant toll simply for access. I've tried most of what you suggest long ago, and they don't work well enough alone and I'd still prefer the form cost being reduced.

      I personally believe asking that abilities be usable in feral form would be a bit of a hard ask. Although they might be able to code feral form buffs to only apply to feral form abilities, we still get a bunch of attack power in feral form, and other class abilities weren't designed with feral form damage coding in mind. This is a far easier ask imo, just remove the abusability in PVP and allow it to be spammable in an optional RE without forcing the change on everyone.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @DoubleDiamond Yep, they have a bunch of REs that are supposed to give synergy to using things that force you out of feral form but nothing that facilitates those builds. I've literally never seen a feral build that uses them, and don't see people using feral form as anything but a permanent form.

      It's far easier to just be feral, supply yourself with CDS usable in feral form and just be a strong feral than someone who stance dances between feral and non-feral and budgets a bunch of spell and talent points all for the purpose of paying mana for feral form and nothing else.

      posted in Mystic Enchant Suggestions
      F
      Faledan

    Latest posts made by Faledan

    • New Tank REs To More Easily Enable Different Builds

      IDK if people would hate me for suggesting this because it'd cause tanks to be going for gear they might not usually go for due to new builds opening up but I'ma still suggest it for the sake of build variety.

      Right now for tanking into endgame (raids) the choices are Defensive Stance, Righteous Fury, or bear for threat generating stances. And temporarily you can spec into a lot of threat via metamorphosis but it's a temp ability. The current route for spell tank builds is to go Righteous Fury, get strength tank gear and be heavily mana inefficient. There are plate int defense hybrids but only in dungeons not raids.

      A few REs I'd like to see implemented to boost viability for builds that are essentially teased but not very valid. All of these RE suggestions probably Epic+. Not going to think of catchy names myself nor of balanced numbers just of what sounds clean to me atm.

      Metamorphosis RE- Metamorphosis is now a permanent stance, with increased threat generation, decreased damage, and a portion of intellect is gained as defense rating. Demon charge now has the same cooldown of warrior charge and same stun duration. Increases chance to block fierce blows.

      Boomkin RE- Boomkin threat generation is severely increased, damage is decreased and a portion of intellect is gained as dodge rating. Stamina is increased by 20% (to be in line with Bears as Moonkin also cannot block or parry)

      Weaponsmaster RE- When in Righteous Fury/Defensive Stance and wielding a single 2h or dual wielding 1h each hit has a chance to increase your chance to dodge and parry for 8 seconds with it stacking up to 6 times (double stacks per auto for single 2h), at full stacks you empower your next auto to apply to all enemies in a 8 yard radius causing heavy threat and decreasing their damage done to you by a small percentage for 4 seconds, removing all stacks.

      Monk Combo RE - When in Righteous Fury/Defensive Stance and wielding a single 2h or dual wielding 1h Your armor contribution from leather items is increased by 80%. Your successful different attack abilities give you increased dodge up to 5 stacks, drops if you use the same attack ability twice in a row.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @Chappinhas No, those are the only two that do above 10% damage increases, everything else is sub 7%, which is exactly the same as all other "while affected by x spell" increases. Those 2 also require you to juggle between ranged and melee distances.

      Even then all they would have to do, is make it so those two REs cannot work when you have my suggested RE, they've made mutually exclusive REs that lock you out of other REs before. Your argument is essentially they can't do this because of 2 REs no one uses anyways... There are many ways they can make it so that it works around any complaint you've made or probably will make.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @DoubleDiamond Yep, they have a bunch of REs that are supposed to give synergy to using things that force you out of feral form but nothing that facilitates those builds. I've literally never seen a feral build that uses them, and don't see people using feral form as anything but a permanent form.

      It's far easier to just be feral, supply yourself with CDS usable in feral form and just be a strong feral than someone who stance dances between feral and non-feral and budgets a bunch of spell and talent points all for the purpose of paying mana for feral form and nothing else.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      This is a reply to everyone in general: This is the place to ask for new things to help for certain class fantasies that people have, either by suggesting crazy and creative Legendary REs or just simple QoL REs. I just want what other class combinations have: more seamless access to my abilities without having to pay a giant toll simply for access. I've tried most of what you suggest long ago, and they don't work well enough alone and I'd still prefer the form cost being reduced.

      I personally believe asking that abilities be usable in feral form would be a bit of a hard ask. Although they might be able to code feral form buffs to only apply to feral form abilities, we still get a bunch of attack power in feral form, and other class abilities weren't designed with feral form damage coding in mind. This is a far easier ask imo, just remove the abusability in PVP and allow it to be spammable in an optional RE without forcing the change on everyone.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @Chappinhas Suggestions which involve wasting a bunch of spell points and talent points just to have access to class abilities are not arguments against what I want but in fact further prove my point. No other class options have to waste a bunch of various points just to have access to your class abilities, not so you can spam a large mana cost ability with insane damage, but simply for access to your abilities period.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • RE: Rare RE: Feral Form Transformations.

      @Chappinhas Imagine for a second you played a warrior rogue hybrid, you go strength or agility whichever one you prefer. Now imagine that you had to pay a 15% mana toll just to swap to the other class's abilities, you have no real reliable way to regenerate mana fast enough to utilize your rotation without feeling like half a class when you only have access to one set of abilities. Apply that to every class now, every single player has to pay a large resource toll to swap between class abilities.

      Would that feel fun for you? I just want to have the luxury that every other class is afforded to not have to pay to have access to my abilities when I want to play my classless fantasy of the megableed cat/rogue combo. And would be willing to take an optional removal of the only thing preventing me from having that (PVP abusability) over grabbing a bunch of mana tools that are generally subpar and cost me spell slots just so I can cast the ONLY mana costing ability that I have which only gives me access to class abilities but costs me 30% of my mana.

      Also just to respond to your suggestions

      Omen of clarity: useless, not only would you have to proc it you would have to proc it in a time where it doesn't destroy your rotation, because it just makes next ability free of any resource and is entirely random.

      mana regen: unspecific but I'm assuming you mean on items? MP5 is too scarce and would never work for a build that needs reliable swapping and also is using agility.

      innervate: 2 min cd for 3 shapeshifts oh and costs skill points.

      Evocation: even worse, 2 min cd for 2 shapeshifts and costs a channel time and skill points.

      judgment: unfortunately didn't proc enough to be reliable, i've tried it before, also would cost 2 spells.

      SS: I'm confused by the acronym as I only know it for soul shard, maybe you meant Life Tap? Life tap is probably the most useful but also doesn't mean that my idea is "not wise".

      Eldritch Knight: Costs a legendary slot... when all I would be using it for is 1 ability just to have access to class abilities reliably. Not a good suggestion.

      Mana agate: a 2min cd consumable conjured item which would give me maybe 2 shapeshifts.

      The green RE: is 5% of 30%, not -5% base cost. It means that it only makes it 1.5% less mana, which is horrible. Even if it were -5% it would be horribly innefficient to stack that 4 times over having an alternative 1 rare RE that removes its abusability from PVP and makes it reliable for PVE.

      posted in Mystic Enchant Suggestions
      F
      Faledan
    • Rare RE: Feral Form Transformations.

      I'm reposting this due to forum account changes which made me lose access to my old posts. I would like to see an enchant that would be fully for PVE to enable transforming more often for non-intellect/spirit builds so that they may have more cross class synergy instead of mostly being confined to one form. A high base cost in regular wotlk is fine because when you play a feral druid you are largely confined to that form anyways, outside of certain niche situations.

      Now currently the cost of feral forms is 30% which is actually lower than wotlk's 35%, but still too high to allow smooth swapping for PVE classless fantasy, and largely cat builds are simply relegated to staying in the cat form, as its too much mana to swap. I was told that they were lower previously, but nerfed back up due to abuse in PVP, since druid transformations remove certain CCs on cast.

      If that is truly the case the solution to this is easy: A Rare RE that simply removes that benefit and reduces the cost significantly, making it undesirable to choose it in PVP situations. I would propose it to be: Bear and Cat Forms now cost 10% base mana (I'd actually prefer if they were free to cast), but no longer remove CC on transformation. All this would mean is that Bear and Cat forms are now more able to be matched with other class abilities that remove the transformation, but can't be abused as easily in PVP. I just think it's ridiculous because no other class abilities you have to pay a giant toll just to have access to them. It really ruins the classless fantasy to have this toll just to be able to use abilities.

      posted in Mystic Enchant Suggestions
      F
      Faledan