Unable to fight the good fight.
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Hey hey, hey!
Would someone do me the favor of telling me just why the PvP healing scales have gone down so drastically? I get that there is some diminishing scales between PvE and PvP. I'm in no way attempting to suggest that there should be a new system. I just would like this current system to be adjusted.
Since playing this game here, I've only ever been a healer. I'm on my eighth prestige. I've accumulated gear and use it for each time. I even generally use the same stats / talents depending on if I am nature based or holy, or a combo of the two. The luck of the draft, and all. This change in the scaling effectiveness is recent.
It sucks. Just saying.
I submitted tickets believing that there was some issue with my character, since at the time no one else was voicing any problems. I'd just like to say that it is rather difficult to keep people alive when a crit heal with more than enough spell power, pvp power, and talents only does 1/3 of the recovery ( if that! ) to a person and they are getting wailed on by multiple targets. I could spam all my mana away and still not even fully heal someone.
Some further insight would be appreciated. A review and vote ( since a GM said that there may need to be one, for some reason? ) to change the scaling either back to how it was, or alter it so healers are competitive and have the ability to at least stay alive. We aren't meant to die as easy as we are now. Just saying.
Peace!
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