Legendary Totemic Summoner
Melee-based Elemental shaman that replaces Starfall with Celestial Origin, which summons untargetable Astral Spheres that float around you in a spiral, dealing damage to any enemy they collide with. When a totem spell is cast, it instead provides a buff as usual but consumes the totem to change the Astral Spheres elemental spell damage type to the corresponding element of the totem placed. Call of the Elements, Ancestors, and Spirits are disabled.
Raptor Strike becomes Flame Slash, causing your next attack to deal additional fire damage if your current Celestial element is Fire.
Heroic Strike is Frost Blade, dealing additional critical damage to frozen enemies and benefits from fingers of frost if your current Celestial element is Water.
Cleave is changed to Wind Buffet, your next melee attack is a medium-ranged damaging ability that damages another nearby enemy and steals 10% of the target's current move speeds and adds them to your own. Your critical chance with this spell is increased by 5% and may benefit from both targets hit by this effect if your current Celestial element is Air.
Maul is changed to Earthen Spikes, useable in all shapeshifted forms, causing your next attack to strike all enemies in a cone in front of you causing a high amount of threat and applying a bleeding effect over 9 seconds if your current Celestial element is Earth.
I was originally thinking something similar to Aurelion Sol from League of Legends, but my imagination carried me away. Hope this gets some attention, cuz this would be sick.
@Surveillance so instead of having totems you get a buff ? i don't dislike the shifting elements, but did it really need to kill the totems ? you could stil get the buff and apply a totem no ?
@Chappinhas My idea is that you use the totem and depending on the element of the totem it changes your starfall element to that element and grants you the buff of the totem. So essentially the stars become the totems.
@Surveillance i like the concept but there is room for improvement, totems are cool because they can be dealt with by attacking, since the ''stars'' would replace tehm, maybe make it so they get consumed when used with the abilities ? or have a duration, maybe give the totem spells a shared cooldown to make it more balanced _( totem/star : 3 sec CD, Buff, 5secDuration)
@Chappinhas Yes I was thinking when you activate/change your element you cant have more than one element at a time, so you essentially have invulnerable, damaging "star" totems, but can only have 1 at a time