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    me old RE i write

    Mystic Enchant Suggestions
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    • W
      WiliemDemon last edited by

      Epic RE powerfull drain life
      now you get only 20% healt back but your drain life make 2nd same damage like shadow spell (somethink like now -ice lance- + -shadow lance-)and this 2nd spell can activate -shadow embrace- talent

      Epic RE smite boom
      you get new skill when you have -smite- + -holy nova- this new skill -Smite boom- is aoe -smite- but damage -35% (all talents and RE for -smite- and -holy nova- work for new skill) (make only damage no heal)(for balance -35% damage only becose you need learn 2 spells)

      Epic RE starving for mana
      your -mana burn- is now changed to -starving for mana- (passive skill) every melee hit drain mana from enemy (your int/10) and make damage (your int/20) but you get his mana (when you have like 500 int = 50 mana enemy lose you get this mana and enemy get 25 damage )(still can use -mana burn- skill and when you use -improved mana burn- talen (2/2) this passive skill make 2x more effect)

      epic RE baron trap
      your -concussive shot- is now changed to -baron trap- this new skill now have 15 sec CD and have chance (80%) use random trap(you learn) other chance (20%) is for use random Engineering bombs (no need in bags) but no more slow enemy and talent -improved concussive shot- now change your chance for trap (1/2 = 90% and 2/2 = 100% chance for trap)(this skill no use CD for use traps)

      epic RE you hate traps ?
      your -tranquilizing shot- is now changed to -traps master- (passive skill) you now can use multiple same traps like 3x(or more) explosive trap (becose CD for traps) and traps now no share CD

      Epic RE fallen Angel
      your -vampiric embrace- now changed to -fallen Angel- this skill(buff) now no heal you but heal all party/raid members for 6% single-target shadow spell damage + 1/10 your healing power and must use spirit like your main stat and all your shadow spells now need +10% more mana (use time 15 min and CD 5 sec)(all talents for -vampiric embrace- and RE still work for this new skill)

      rare RE larger zone
      this RE make +2 yards range for all aoe spells like (-consecration-, -blizzard-, -holy nova- and more)

      epic RE burnt wound
      your -sorch- now can heal (party/raid member) but when you heal him with critikal he get debuf -burnt wound- this debuf heal all bleed effects but same time give -50% heal effect for 15 sec(next critical when target have debuf make this debuf +5sec)(for heal is same like SP for damage but no SP however heal power)

      epic RE chitin armor
      your -mana shield- is now changed in to -Chitin armor- when you use this armor you get +50% armor but this armor have 30 charges and when you use this armor you lose 80% max mana and every damage remove 1 charge and when you lose all you get debuf -soft- -50% armor for 30 sec (no time use limit and 5 min CD)(can use in forms)(talent -Arcane shielding- make -30 sec CD per point and -incanter´s absorption- make +2 charge and -3% mana use per point)

      Epic RE damage aura
      with this RE all your paladin aura change in to damage aura (shadow aura 70 shadow damage per sec in 7 yards, frost aura 70 frost damage per sec in 7 yards, fire aura 70 fire damage per sec in 7 yards,(retribution is changed) holy aura 70 holy damage per sec in 7 yards,(concentration is changed to ) nature aura 70 nature damage per sec in 7 yards, (crusader aura is changed to) arcane aura 70 arcane damage per sec in 7 yards, (devotion aura is changed to) melee aura 70 melee damage per sec in 7 yards (all damage +2% AP +2% SP)(still can use old aura 😄 you must chose what you use, only 1)

      epic RE aura master
      your -aura mastery- (talent) is now changed in to -aura master- (passive) this skill unlock you now can use 2 aura at one time

      Epic RE longbow master
      you lose 40% attack speed and can use only bow but you get 2x range for all range (hunter) skills

      epic RE gun is shotgun
      you lose 40% range and 20% damage for all hunter (range) skills and can use only gun but all range skill now hit 2x more targets

      legendary RE true holy power heal
      this re need you learn consecration and some seal when you have this now every critikal holy heal have chance (20% ) spavn your consecration(all other RE still work for this consecration) around target who get critikal holy heal and when someone stand in your consecration and get critikal holy heal he get your active seal effect for 6 sec (like capstone bonus from improved judgemens) for all his critikals
      seal of command = give all critikals now hit main target +2 with 50% damage
      seal of light = give all criticals now heal with 3% of their maximum hp
      seal of wisdom = give all critikals now restore 5% of their maximum mana
      seal of righteousness = give all critikals now hit with 100% your AP or HP or SP what is higher
      seal of justice = your next critikal hit give stun effect to your target(for boss or players 1 sec stun other mobs 2 sec)
      seal of vengeance = your next critikal give you effect (fight back)60% direct damage go back to attackers for 3 sec (all damage)

      Legendary RE glutony
      when you learn spellsteal + divine shield you now get 2 new skills 1st -hunger- and 2nd -big bite-(all can be use in any form)
      -hunger- you can use this on enemy who have 50% or less hp and this enemy is in your stomach and he lose 250hp(+10%AP) per sec (time until he die) and in this time you lose 25% attack speed, movement speed, cast speed and when enemy die you get -satisfied- buf +30% max hp and +5% damage for 30 sec (CD for -hunger- 15 sec and can be use when you have -satisfied- buf but you get -8% damage)
      -big bite- this skill have same damage like your ( no need have) -bloodthirst- skill but CD is 12 sec and have chance(25%) disarm (main hand or offhand weapon) and chance(50%) bleed (same damage like your 3 points rupture) (talents and RE for -bloodthirst- work for this skill)

      Ghost Defender (legendary)

      • your Ghostly Strike is transformed in to Ghostly Strike (Ghost Defender) which permanently increase your chance to dodge by 7% and all skills make -5% damage and +10% more threat. Every dodge give 1 defender stack per sec. Three charges are consumed to empower your next ability (challenging shout/roar - now share all talents and RE when you use this RE)
      • Recuperate - now make same effect but like bonus your target get 1 combo point per 3 sec
      • Streangth of Earth Totem - now last only for 20 sec but give 1,5x more stats and make your swipe damage (1x per 2 sec) (threat is transfered to you and must know swipe (bear) )
      • challenging shout/roar - now lose 1 min CD

      Counterattack is me life (legendary)

      • your Counterattack is transformed in to Counterattack (Counterattack is me life) which permanently increase your chance to parry by 4% and all skills make -5% damage and +10% more threat. (When you use only 1 hand weapon and no shield you get +8% parry) Every parry give 1 defender stack per sec. Three charges are consumed to empower your next ability (demoralizing shout/roar - now share all talents and RE when you use this RE)
      • Battle Shout - now make your light´s vengegeance 3x more damage and have chance 20% for aoe damage but now Battle Shout work only for you and for 30 sec
      • Meditate - now make all your unfair advantage (when you have max rank talent) now make aoe damage but for 75% only(hit all enemy in 10 yards range)(for meditate time)
      • judgement of justice - now lose 50% CD

      Old Man Know (legendary)

      • your Mana Shield is transformed in to Mana Shield (Old Man Know) which permanently make mana shield effect on you but this mana shield make 50% damage to your HP and 50% damage drain your mana (1 mana per 2 damage) and all your spells (must use mana) make +30% more threat. Every damage you take give 1 defender stack per 3 sec. Three charges are consumed to empower your next ability
      • Consecration - now make 1/6 damage like holy, fire, nature, shadow, frost, arcane and can crit with this elements critikal chance but critikal is only +5% more damage (and critikal damange is like direct critikal damage = can activate talents like ignite)
      • Bloodrage - now in full time duration you no generate rage from Bloodrage and all rage you have or you get in this duration is change to mana with 10 rage = 2% your max mana per sec(26 sec with RE and talents)
      • Lay On Hands - now give 50% mana too (same like hp)
        (arcane shielding talent make = 0,7 mana per 2 damage and incanter´s absorption talend make 2,6 damage per 1 mana(+- with both talents 1 mana per 3 damage) )(in pvp 1 mana per 1 damage with talents 1 mana per 1,5 damage)

      hellish ruler of life and death (legendary)

      • your Helfire is transformed in to Helfire (damn no one dies) this new skill no make damage but heal all targets in range (party/raid) but still you lose your hp when you cast (same like normal hellfire but scale with your heal power)all talents and REs still work for new skill (fire healer)
      • your Soul Fire is transformed in to Soul Fire (living fire) for use this new skill you need Soul Shard and you summon demon pet (same like imp or voidwalker ) and this pet have skills (Hellfire, rain of fire, scorch, and passive fear of fire(all target in 10 yards range get +10% more damage or heal from fire spells)) and for who use master demonologist talent Living Fire - +2% for effect Soul Link per 1 point and fel synergy +1% heal per point
      • your Ritual of Doom is transformed in to Ritual of Doom (everything is the same) this new skill is buf (like thorns) and this skill make your SP and heal power have same numbers (3k sp = 3k heal power) (10 min use time and 5 min CD)
      • your Searing Pain is transformed in to Searing Pain (your pain is mine) this new skill now can heal your target (can not heal your self with this skill) and when you use this skill for heal you lose 250 hp per use (no lose mana) (all REs and talents still work for new skill)
      • Helfire, Soul Fire, Searing Pain, still can use for damage
      • but when you use this new RE you now can not heal with holy or nature heals

      old monk (legendary)

      • when you use this RE all your compo point you generate give you 1 stack of -needles- and max stacks is 20 and you get new skills for use this combo points and needles (predatory strikes (talent feral druid) work with this RE for finishing moves and ruthlessnes talent (rogue assassination)work for all new skills)
      • your shiv is transformed in to shiv (acupuncture) this skill no use needles but generate and heal your target for you Heal power + AP and ignore all heal reductions (use energy same like shiv)(still can use shiv for damage)
      • your Deadly Trow is transformed in to Deadly Trow (Chakram) and Deadly Trow (precision needles)
        • Deadly Trow (Chakram) is combo point finishing move this skill hit your target with your main weapon damage + AP (20% AP per 1 combo point) and then hit next 2 targets (like chain lightning) (35 energy, instant, 25 yards range, )
        • Deadly Trow (precision needles) use 3 stacks of needles and heal your target for AP + heal power (40 energy, instant, 20 yards range, 2 sec CD, no use GCD)
      • your Envenom is transformed in to Envenom (painful poison) and Envenom (soothing needles)
      • Envenom (painful poison) is combo point finishing move this skill hit your target with your offhand weapon damage + SP (20% SP per 1 combo point) and for 10 sec all damage on this target make +5% more damage but when you have poison on your offhand weapon you use this venom in aoe damage(7 yards) (40 energy, 10 yards range, 3 sec CD)
      • Envenom (soothing needles) use 5 stacks of needles and your target get reduces damage taken by 7% for 10 sec and heal for main hand weapon + offhand weapon damage + heal power but when you have poison on your offhand weapon you have chance 50% this skill heal 3 targets (2 is random target in 7 yards range)(45 energy, 15 yards range, 4 sec CD)
      • your Adrenaline Rush is transformed in to Adrenaline Rush (meditation all my life) this skill is passive and give you x2 energy (when you no use RE and talents for max energy you have 200 energy but when you use you heve 300 energy max)
      • your Auto Shot is transformed in to Auto Shot(auto trow) with this passive you thow your main and offhand weapons (15 yards range) and make same damage like you hit in melee range (this damage work like melee for proc. effects (poisons)) and have 50% chance generate combo points (when hit with shiv and have this passive you have 50% chance get 1 combo point like bonus)

      epic RE sun flower

      • for this RE you need Regrowth and Penance and this skills combine in 1 new skill -sun flower-(CD like your penence ) totem(30 sec use time) that heal all players in 20 yards with Hot from regrowth(renamed in to sun flower seeds holy hot that use penance for heal and talents from regrowht (aoe)Living seed full talent work too for this hot but only with 10% chance, revitalize 15% chance)(still can use your penance but can not use your regrowth)
        epic RE watercourse
      • for this RE you need Chain Heal and Penance and this skills combine in 1 new skill -watercourse-(CD like your penance) this new skill can heal/damage (same like penance ) but when you heal you heal lowest percentage health friendly party/raid target within 10 yards for 50% of the amount healed(this 50% heal can be 60% when you use talent improved chain heal) and when you damage you heal your self for 10% damage (still can use your penance but can not use your Chain heal)

      epic RE Revenge is best when it is cold

      • your Revenge is transformed in to Revenge(Revenge is best when it is cold) (scales with modifiers to Revenge) this new skill can be use when you no use defensive stance and have 4 sec CD (15 rage for use) but no make insta damage but stacking damage and this stacked damage will be released when you hit this target with sunder armor (need use shield max stacks can be 50) but when you use this new skill in defensive stance this stacked damage will be aoe(8 yards) but this aoe make same damage to all targets and make high amount of threat and when you use this new skill in berserker stance then you get +3% max strength and lose 3% max hp per damage for 30 sec(max +30% strenght and -30% max hp)
        • +- tank no need block, parry or dodge for this new skill but no make insta damage/threat but can make enormous damage when he released this stacks (+- 3k hit with normal revenge = 3k hit per stack x50 for max = +- 150k damage (50x3 sec = +- 150 sec for build this stacks) only on 1 target, when have 2 targets = 75k damage or 5 targets = 10k damage to all). and for berserker will be best use 1x new skill and then use sunder armor(or slam with RE) for get more STR

      epic RE blessings of life

      • your power word: shield is transformed in to power word: shield(blessings of life) (scales with modifiers to power word: shield) this new skill no make absorbing shield but give your target more hp and this hp can be healed and weakened soul is transformed in to bleased soul(no time) and impenetrable shield effect no have time limit only when target lose this bonus hp = lose this buff and debuff too and talent reflective shield work only on targets who use righteous fury and make only 5% max hp like damage(it is now healer/user damage and can activate kill effects and no make threat, threat make only when who use this new skill use righteous fury too)(6 sec CD and use 2x more mana than power word: shield)
        • power word: shield can absorb +- 5k damage for this new skill will be +5k max hp for target and when tank have 25k hp with this new skill = 1250 damage for who use this new skill per damage to tank (+- same like thorns damage)(in pvp it is 1% max hp like damage)(this new skill can use on all raid members)

      legendary RE impenetrable shield

      • your power word: shield and mana shield are changed to new skill impenetrable shield - this new skill can use on party/raid targets and this targets no take any damage but every damage is redirected to you 1st you will be losing mana and then when you no have mana you start lose hp until you cancel this effect with 2nd new skill -end impenetrable shield- or you will die (2 damage per 1 mana or hp transfer ratio)(can use max on 2 targets and range 100 yards) (talents - improved power word: shield max (3 points) +1 damage per mana, arcane shielding max (2 points) +1 damage per mana, incanter´s absorption +1 damage per mana, RE arcane shielding max (3x rare) +1 damage per mana)(max power is 6 damage per 1 mana or hp)
        -when you use this skill on tank and he take like 1k damage he no lose hp but you lose 500 mana (or hp when no have mana)(on max power you lose only 167 mana (hp))(Support class RE 😄 )

      epic RE Defend me

      • your Misdirection is now transformed in to Misdirection(Defend me) passive skill that make when you summon pet/demon all your threat is transfered to your pet and you lose all parry,dodge and block and your pet/demon get this % you lose like his % for dodge and your pet get +50% your max hp like bonus for his hp but you lose 25% max hp
        • when you lose 10% block your pet get this 10% like dodge and this RE can be good for all casters tanks = no need too much worry with interrupts and in pvp this is useless RE becose pet Growl or any tount are useless in pvp (when all this taunt skills have like 4 sec lock target on user this will be good)

      epic RE sun and moon light

      • when you use any holy heal your next prayer of healing use 3x more mana but all targets you heal heal for 50% all targets around in 7 yards(sun light) and when you use any nature heals your next prayer of healing use 4x more mana but now heal 5 raid targets who need heal (moon light) (same like ancestral awakening) and for both this effects is 10 sec CD and can use only 1 effect at time
        -with this RE you use too much mana but you get better party/raid heals. This RE can not be use with prayer of preservation RE
        -prayer of preservation RE is no bad RE but too hard to use (preservation on pets in raid) and make less heal than tranquility (now somehow can heal all targets in range for +-2-6k heal per tick no only 1 party)

      epic RE connected destiny
      -your binding heal now give your healed target buff for 10 sec -connected destiny- and this buff make 10% damage is tranfer to healer and when target will be killed healer die too but when target kill healer can activate all his kill talents and REs (spirit tap, benediction, ....) and your binding heal get -0,3 sec cast speed (faster cast)

      • connected destiny buff can be on 10 players max (when you use it too fast)

      rare RE time

      • all your HoT/DoT effects that make x per 3 sec now get +6 sec for time but damage/heal will be same and for x per 2 sec get +4 sec and for x per 1 sec + 2 sec time
        • like rejuvenation now can have 15 sec + 3x6 sec = 33 sec time but still heal only for 1145 (1145 over 15 with no this RE)

      Lagendary RE holy summons (or can be 5x Epic RE)

      • summon imp - your summon imp is now transformed in to summon Fairy this small creature now can use leaser healing wave and heal all party/raid targets who have 70% or less hp(for auto cast) (next skills what can use is abolish poison, evocation, wild growth)(imp SP is change to Heal power for Fairy)
        • improved imp talent now give +30% spirit for Fairy
        • master demonologist now with Fairy give +5% nature healing and +5% nature critikal chance
        • unholy power talen (for all new summons) +20% heal power and demonic knowledge talent now increase your heal power by amount equal to 15% if your active summon´s intellect (work only when you use spirit like main stat)
      • summon voidwalker - your summon voidwalker is now transformed in to summon Guardian Angel this creature now use power word: shield(pet power) on all party/raid targets who have 70% or less hp(for auto cast) (next skills what can use is righteous defense, evocation, judgement of light(pet power), auto attack)(voidwalker max hp / 4 is change to absorb power for guardian angel absorb skill)
        • demonic brutality talent on max now make power word: shield no give weakened soul
        • master demonologist now with guardian angel make aura for guardian angel and this aura make all party/raid targets in 20 yards transfer 5% damage taken to guardian angel(can on/off this aura) and for master -10 sec for his weakened soul debuff
          -(pet power) = can use this skill + player skill on 1 target (like 2x power word: shield on 1 target or judgement of light 2x on boss (+- 100% heal 2% max hp per hit) )
      • summon succubus - your summon succubus is now transformed in to summon Angel this creature now use flash heal and heal all party/raid targets who have 70% or less hp(for auto cast) (next skills what can use is hymn of hope, evocation, prayer of healing)(succubus SP is change to Heal power for Angel)
        • improved succubus talent now reduces cast time for Angels prayer of healing -50% and greater heal -50%
        • master demonologist now with Angel give +5% holy healing and +5% holy critikal chance
        • demonic power talent now make for fairy with max (2 points) now can use talent ancestral awakening(when you know) and for Angel he learn new skill greater heal(can be use for auto cast like flash heal)
      • summon felhunter - your summon felhunter is now transformed in to summon Warden Angel this creature now use judgement of wisdom(pet power) (next skills what can use is devotion aura(pet power), cleanse, stoneskin totem(pet power), auto attack)
        • improved felhunter talent with this devotion aura(pet power) and stoneskin totem(pet power) can use all talents and RE for player skills and stoneskin totem(pet power) now use water walking effect when you know water walking(shaman skill)(can get hit and still can water walking when you have this aura)
        • master demonologist now with Warden Angel master now get -50% CD for all hands skills (paladin = lay on hands, ...)
      • summon felguard - your summon felguard is now transformed in to summon Archangel this creature now use divine storm(next skills what can use is hammer of the righteous, retribution aura(pet power), holy nova, consecration, auto attack)
        • demonic resilience now 100% work for Archangel (+30% threat)
        • master demonologist now with Archangel all master threat is transfer to Archangel and Archangel get +5% damage aura for all party/raid target in 10 yards range
        • demonic pact (work only for Archangel) -10% CD for all Archangel´s skills per 1 point (max -50% CD) and spell power boost is now changed to Holy blessings +1%(max 5%) heal power for all party members (45 sec use 20 sec CD)
          • still need soulstone for summon better summons (no need for imp/Fairy)

      - new legendary RE Frozen Mage
      - with this re when your Ice Lance crit make aoe(15 yards) damage for 50% damage of the amount (with high threat when you use Righteous Fury) and when you know Frost Resistance Aura this aura is now transformed in to Brain Defense Aura and when you know Fire Resistance Aura is now transformed in to Frozen Heart but when you know both you learn instead 1 new aura Frozen King Aura
      - Brain Defense Aura - with this aura you and your party (no raid) get yours int x2 like armor (more int in party = more armor for all in party) and when you activate this aura and use Righteous Fury you get -5% all magic damage on you like bonus effect
      - with 500 int per char in party = 2500 int in party x2 = +5k armor for all in this party
      - Frozen Heart - with this aura you and your party (no raid) gets your spirit /100 like critical damage bonus (like talent burnout but for all damages) and when you use Righteous Fury you get -30% mana use on all frost spells
      - when you have 500 spirit /100 = +5% critikal damage bonus for all in your party
      - Frozen King Aura - with this aura you get both effect but Brain Defense only x1,5 like armor and from Frozen Heart you get spirit /100/1,5 and when you use Righteous Fury get -5% all magic damage on you and -30% mana use on all frost spells like bonus effect (less for all but more for you)
      - with same stats you now get only 3750 armor (instead 5k) and +3% critikal damage bonus (instead 5%)

      - new legendary RE Shard Mage
      - with this RE your smite crit use your soul shard and explode in 10 yards range for 40% damage of the amount and your power world: shield learn you new skill Cristal barier and your Righteous Fury learn you too new skill No Crack
      - Cristal barier - this skill need soul shard for use and when you use on somebody he get your max mana/2 like bonus armor for 2 min (CD 50 sec and can be use max on 2 targets)(still can use power world: shield)
      - No Crack - shis skill is passive -15% all damage taken and all damages/heals make +40% more threat and -35% all physical damage you deal but when you get any critical damage all this will be reverse (+15% damage taken -40% threat make and +35% all physical damage you deal) and this reverse effect work for 10 sec

      • swashbuckler RE change - when you use 2 swashbuckler REs you can use 2hand weapon talents now too (like Tactical Mastery, Deflection, Iron Will, Two-Handed Weapon Mastery, ...)

        • this will be nice becose with this REs you lose 1 RE and 1 weapon for get some no bad effects but still no1 like this REs (idols no give more damage 1 hand weapon = low damage and you can have only 1 and only furry of blows can be use in bear or cat form but still 2 hand weapon give you 2x more AP)
          • with this i think will be posible make tank build or some melee shaman dps build
      • new swashbuckler RE

        • swashbuckler: storm summoner - increase your spell haste by 15% while only wielding one one-handed weapon. Does no work while any items is equipped in your off-hand or ranged slot, except for idols.
          • this can be use for some healer build 😄
        • swashbuckler: angry pirate - increase your damage by 15% but all damage taken is increased by 8% while only wielding one one-handed weapon. Does no work while any items is equipped in your off-hand or ranged slot, except for idols.
          • can be use for DPS 😄
        • swashbuckler: parrot - you now have chance 40% all your skills can be use 2 times per 1 use while only wielding one one-handed weapon. Does no work while any items is equipped in your off-hand or ranged slot, except for idols.
          • can use in all builds 😄 (+- same like talent lightning overload but for all skills 😄 )
        • swashbuckler: knife thrower - you now can trow your main weapon in 15 yards range and still will be like melee damage while only wielding one one-handed weapon. Does no work while any items is equipped in your off-hand or ranged slot, except for idols.
          • with this can use poison on your main weapon on enemy who is 15 yards away (somethink like auto shot but melee with range 😄 )(slice and dice work for this 😄 )(passive)

      Seal master (Epic RE)

      • with this RE your Seal of wisdom and Seal of light are combine in 1 skill = Seal Master
        • chance restore 6% max mana and 3% max hp can occur once every 2 sec

      Curse of great pain (Epic RE)

      • with this RE your Seal of vengeance and Seal of command are combine in 1 skill = Curse of great pain
        • with this new skill auto attack, paladin and holy abilities apply holy vengeance on 3 targets (main target you hit +2 other)

      holy command (Epic RE)
      -with this RE your Seal of righteousness and curse of the elements are combine in 1 skill = holy command
      - with this new skill paladin abilities apply bonus holy damage (same like Seal of righteousness) and surrounded effect (for 10 sec +5% damage taken and -5% damage make)

      .. Can use only 1 RE at any one time ..

      two hammers (Epic RE)

      • when you use mace all your judgements no share CD but no more use debuff effect (judgement of life no more give 2% max hp per hit(chance))
        • good for DPS/tanks holy builds

      double sided blade (Epic RE)

      • when you use sword all your judgements lose 5 sec CD but every time you use judgement you get 25% your judgement damage back like 5 sec holy dot damage (x damage per sec)
        • like when you hit with judgement of light for 5k you now get 1250 damge in 5 sec(holy) (250 damage per sec)(this can be good for use with RE Ward of Light for dps)

      bounced ax (Epic RE)

      • when you use axe all your judgements now hit 2 targets but can not lose CD (all time have 10 sec CD) and 2nd target you hit get -50% effect your judgement debuff effect
        • with judgement of light 1st target debuff 2% max hp regen per hit (chance) and 2nd target debuff 1% max hp regen per hit (chance)

      strike halberds (Epic RE)

      • when you use polearms all your judgements use Heart of the Crusader capstone effect but when you use this talent (max rank) you now hit 2x with this capstone effect and all your judgements now have +2 sec CD

      deadly blow (Epic RE)

      • when you use staff weapon now any damage skill you use have chance 20% use any judgement you know on your target
        • bear? or cat builds ? cast dps ?

      deadly swipe (Epic RE)

      • when you use fist weapon (main hand) and when you use judgement (melee range) your next 3 melee auto attacks use Swipe (cat) too

      golden knife (epic RE)

      • when you use dagger weapon all your judgements debuff effect now lose -10 sec duration but heal or mana gain is now party effect
        • like for 10 sec every time some1 get 2% heal from judgement of light all players in his party get this heal too (or mana with judgement of wisdom)

      i write this in 07.02.2022(day is 1st 😄 )

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