Legendary: Contagion Breath, thoughts?
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I was looking at playing a meshed Shadow Priest and Affliction Warlock, and was surprised to see a lack of overlap available between them. Haunt, for example, specifically only works with warlock spells. Vampiric Embrace only benefits from priest's spells. This bummed me out.Now this doesn't necessarily bridge that gap, but it does incentivize leaning harder into [color=purple]shadow[/color] damage-over-time generically. It feels like a nice balancing point to me to have a check on quantity of effects to grant an always nice buff, while also putting a limiter on effectiveness based on number of targets hit. I could also see an increased CD on Soul Swap as a potential limiter.
Thoughts? Suggestions?
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@Irwynn Well designed LRE imo!
I definitely agree with your statement that there is a lack of gap closers between builds. I find a lot of it boils down to how the various class talents are class-specific, like "Mage" Frost and "Shaman" Frost spells, or as in this case "Warlock" and "Priest" Shadow spells. It's disappointing, but from a balancing standpoint, I can understand why they would do that.
Using REs to bridge that gap is a good idea, but because of what I just wrote above, it can be hard to make builds that isn't revolving around 1 or 2 abilities because you'd have to spread talent points out across too many things to make it good.As for your LRE here, the only thing I could put a finger on would be the way damage is reduced when multiple targets are hit. Maybe it could be a 10-15% damage reduction per target hit past 2? So if you hit 3, it's 10-15%, 4 is 20-30%, 5 is 30-45%, etc? And then if you only use it on just a single target, perhaps boost the damage they deal with 10-15%?
I think it's fine to leave Soul Swap at its 25sec CD, but Mana Cost is definitely going to be a big factor since we are talking AoE DoT here. Shadowflame has a 25% base mana cost, but since you're already going to be draining a lot of your mana to build up all the DoTs AND then Soul Swap them off that target to use, I think putting this ability at 25% base mana cost would be well balanced, so you actually need to plan ahead a little before you consider using it. The 10 sec duration on Soul Swap definitely helps with this planning and gives you a gap for you to recover some mana before casting Contagion Breath.Overall, love it.
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