Legendary: Frozen Wraith, open for criticism, and balancing
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Legendary
Soul freezing storm have 30 yard range.
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@Arewen Very creative! But also very complex.
Here are my thoughts on it:Wraith's Mark: I have trouble entirely understanding the reasoning behind this one. I get that you want to be able to gain combo points by spamming frost spells, but by making it a Mark, is your intention to allow others to benefit from combo adding and damage increase too? I find that it could be its own separate RE that is a passive effect that simply increase the damage you deal, heals you and adds a combo point. On that note, adding a combo point to what is ALL frost damage, no matter the source from how you detailed it, with no CD, is incredibly overpowered, just as it would be if you were to gain a combo point when you dealt any physical damage.
Soul Freezing Storm: This one is unbelievably broken on its own, and even more so when combined with Soul Freezing Curse. First of all, I can't tell if it uses mana or energy, but I assume energy since it's a finisher, in which case, since it's AoE, it should be a very costly because of what it does. That being, once you cast it, you reduce Vanish CD by an amount AND makes Vanish come off CD faster while standing in it. Combine that with the other Vanish CD reductions and you're playing with something completely broken in PvP. On top of this, you are taking 20% reduced damage and you also have the added effect of 3x damage against severely injured targets. In PvE, this wouldn't be an issue, but in PvP, enemies would 100% run out of that AoE and run away, as they'd assume you would stay in the storm. That is, if they are given that chance to escape it, which is where the Soul Freezing Curse's synergy makes it horrendously broken.
How would I improve it? Balance it. The fact it's a sustained 30yd cast-range AoE without channel or cast time already makes it potentially better than Blizzard even if you exclude the other effects from it. Therefore, remove the CD reduction effects and remove the 3x dmg. Instead of 20% reduced damage, I'd make it 10-20% increased dodge chance, as 20% dmg redu is too massive on top of an AoE. The extra movement speed is whatever as you only get this inside the storm, which limits the space you can move.Soul Freezing Curse: I think I can safely assume that the initial movement reduction is there to keep targets inside the storm and hindering their escape. It's ok, but there are other spells/abilities that are more effective at this. The fact it then also reduces attack and casting speed, however, is pretty insane. That is 3 warlock curses in one effect. On top of this, you then also give it a 3sec stun followed by a freeze, which synergize insanely with other Frost spells, and a silence, which completely hinders defending against whatever you throw once the stun breaks. As for giving it a CD, I think it would make more sense to give the storm spell itself a CD instead, as you have phrased it so the curse is always inherently there, since you chose to give it a 7 sec CD, because that means you can just keep it up using the 5CP 10 sec long storms to sustain it. Which enemies cannot avoid since they're stunned and frozen, on top of whatever other abilities you know, such as Frost Nova, Deep Freeze or such.
How would I improve it? The movement, attack and casting speed reductions are already broken as is. Either remove those or make it no longer stun, freeze and silence the target. Having all of those combined is way too broken. Thematically, I think it would be fine to simply have it cause freeze and silence upon stacking to 5. Remove everything else. You don't need more than those two effects to create some crazy openings for other abilities.Elude: So you took inspiration from Mage's Blink and combined it with Warlock's Demonic Circle teleporting. It's clever. What is it's cost? CD? The reduced CD effect from using and standing in the storm indicates it would have a long CD for it to need an effect that reduces it.
Also, what if you don't want to go back to the storm but want to use it to blink into reach of attacking the enemy who ran away from the storm?
How would I improve it? I find you need to decide which one you prefer. Personally, I would have it always teleport you back to a storm and no longer teleport you forward like Blink does.Frozen Crystals: Health Stone, Mana Gem, Spellstone and Firestone all in one. I don't know how much better/worse any of these are since they have no given values. The idea of using a variant of soul stone is a new one though! I do like that as a concept.
How would I improve it? Hard to say as the values of these are what determines how balanced they are. The Wrathstone effect needs to be as good/better than Frostbrand Weapon to make it interesting. I like that they share CD with potions.Hope I'm not too harsh in all of these! Feel free to comment back on my pointers.
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Wraith's Mark: I have trouble entirely understanding the reasoning behind this one. I get that you want to be able to gain combo points by spamming frost spells, but by making it a Mark, is your intention to allow others to benefit from combo adding and damage increase too? I find that it could be its own separate RE that is a passive effect that simply increase the damage you deal, heals you and adds a combo point. On that note, adding a combo point to what is ALL frost damage, no matter the source from how you detailed it, with no CD, is incredibly overpowered, just as it would be if you were to gain a combo point when you dealt any physical damage.
/ I Think about it, and you are right. I don´t want to make benefit it from more targets, when using blizzard, or other AoE dmg, so that´s why i make it marke, becouse, when you for example use cone of cold, on 5 minions, you will get inmidietly 5CP. This is why it is mark. And no simple buff. Also 5% isn´t too much, and spaming ice lance, isn´t so fast, becouse you have global CD. I think i should more specific, and give 1CP, if frost damege abilities hit market target... But i can delete adding combo point from this abilitie, and give it for Wrathstone.
Soul Freezing Storm
- It is mana consuming ability, that will consume 55% of base mana.
- It do 4x less damege like drein soul, so it can be 3x on injured targets.
- Maybe better will be 10% decreased hit chance for enemies in storm.
- It was primerly mean to be Vanish CD reduction abilitie and masive CC. But it can have less Vanish CD reducion for example: 0,5s, per second, when you are inside storm. (5CP = 5 seconds)
(this is also reason, why this abulity also have 7 second CD AFTER storm ends- maybe more will be better.)
Soul Freezing Curse:
- Maybe it can be only movement speed but 10% for every stack.
- I think, better will be only freeze effect for 3sec, instead of stun and silence, thats good idea.
Elude:
- It normly behive like blink, it benefits from blink talent´s. Only thing that is different is, that it benefiting from soul freezing soul, with CD reduction, and when storm, is active, you teleport there. Otherwise it is normal blink, but give player more versetality.
Frozen Crystals:
- They are like normal potions and have exact values like Health stone, Mana gem, and can benefit from talent´s.
-Wrathstone can be like: Increase all damage dealt by 5%, and critical strike rating (based from fire stone). Also, - If caster have Wrathstone on weapon, frost damage abilities add one combo point if they strike target with Wraith´s mark.
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