Blood Venom Adjustment/Rework?
I quite fancy the blood venom enchant, back when it got re-released on s7 tbc i loved the big hemo crits. Although it felt kinda wonky to play, some time after that i theorycrafted a hemo+ambush blood venom build that played way smoother (at the cost of avoiding bloodthirst all along). I think , and perhaps other players that had come up with the same thing as i did, that the build could use a good old swap from bloodthirst procked blood bane to an ambush procked one.
Mortal strike could also be swapped for envenom/eviscerate, because appart from procking toxic strikes and beeing and energy relief it doenst contribute to the build damage, but envenom could see usage since the hemo+ambush variant overloads with como points, a thing like after 4-5 consecutive evenoms/eviscerate you prock toxic strikes, consuming 10 stacks of bloody strikes, could fit in pretty well in the rotation (more or less the same time as it takes you to get 10 bloody stikes and use MS).
Overall this would make the build feel way smoother, easier to play ,stronger overall and easier to roll on seasonal server. I dont know if that would close the gap with meta specs but it would be way more solid than its current state.
After reading all of that you might think that my suggestions are biased, well kind of, but it is due to the natural evolution of playstyle on blood venom.
I hope this reaches to the dev team and you guys the comunity find it interesting aswell.