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    Mystic Enchant Suggestions
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      WiliemDemon last edited by

      Protector of the Ancestors-tooltip.png

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        WiliemDemon last edited by

        Songbird - Life-tooltip.png

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          WiliemDemon last edited by

          Songbird - Anger-tooltip.png

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            WiliemDemon last edited by

            Songbird - Magic-tooltip.png

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              Chappinhas @WiliemDemon last edited by

              @WiliemDemon this one is cool, no need for the treants i think since they are both talent points.
              i picture a thematic bird spirit going around you, very cool ( like the tank-healer effects a lot )

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                WiliemDemon @Chappinhas last edited by

                @Chappinhas
                Maybe the price is too high, I originally meant Feral Spirit and/or Force of Nature, but I probably forgot to write it /or

                It would mean that you can use this RE/ME if you have one with these abilities, but if you have both, both will be blocked

                And it is possible to use both effects at the same time, which would open the way for a heal tank

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                  WiliemDemon last edited by

                  Little Tank-tooltip.png

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                    Chappinhas @WiliemDemon last edited by Chappinhas

                    @WiliemDemon this one is cool, but it should also reduce your healing otherwise it will be impossible to kill the pet. as for the other, a spirit tank stance would be a very cool addition.

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                      WiliemDemon @Chappinhas last edited by

                      @Chappinhas
                      Pet/summon doesn't have much HP so it would be easy to kill by reducing healing. In PVP you only need to kill the player and you can completely ignore the pet and in PVE the pet would get a new role as a tank and not just as a support to increase AP (as far as I know the pet does +- 10% dps)

                      I tested a purely pet dps build and it's not bad for lvl up, but it's bad for raid/M+ 😞

                      And my goal was to make hunter and healer tank builds possible, which RE/ME would allow without a problem

                      And as for the numbers, they can be changed because I don't know how many dodges pet/summon have now, but if it were possible to have eazy 100% dodge, it will of course need a nerf. (max 80% dodge is ok for pet)

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                        WiliemDemon last edited by

                        Hellboy-tooltip.png

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                          WiliemDemon last edited by

                          Holy Man-tooltip.png

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                            WiliemDemon last edited by

                            Woman of Nature-tooltip.png

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                              Chappinhas @WiliemDemon last edited by

                              @WiliemDemon really like the nature/holy tank ones, opening up spirit tanks even further, don't quite like the hellboy one, the trade off seems a tad weak( the fist weapon main hand is cool tho). I suppose the pet build is good, maybe one where the pet also triggers on hit effects and stuff.
                              these ones are good since it opens up new ways to use certain very niche spells like guardian spirit, well done williem

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                                WiliemDemon @Chappinhas last edited by

                                @Chappinhas I will still redo Hellboy, but it can't be exactly like the comics, otherwise it would be too OP

                                as well as Wolverine 😄

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                                  Chappinhas @WiliemDemon last edited by

                                  @WiliemDemon maybe it should affect retribution aura and flame ward, that could be interesting ( also force use of gun )

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