Hello! I believe that adding the original 9 classes to the Area 52 realm would be a wonderful addition. Not only would this be a cool feature for current players, but it is also much easier to convince new players to give Ascension WoW a try and not feel overwhelmed by the Hero class. Wish you all the best! -Xelnath
pages:account/best, Xelnath
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All Original 9 Classes on Area 52 - Player Interest
pages:account/latest-posts, Xelnath
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All Original 9 Classes on Area 52 - Player Interest
Hello! I believe that adding the original 9 classes to the Area 52 realm would be a wonderful addition. Not only would this be a cool feature for current players, but it is also much easier to convince new players to give Ascension WoW a try and not feel overwhelmed by the Hero class. Wish you all the best! -Xelnath
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RE: Warlock Green Fire/The Codex of Xerrath - Spell Visual/Incarnation
@AlithiaGM Cool, thanks for the response!
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Warlock Green Fire/The Codex of Xerrath - Spell Visual/Incarnation
Make this an item in the store and I will buy it. Fel Flame FTW
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Warlock Mystic Enchant
Made in the Mystic Enchant Creator. Couldn't get the screenshot of it to post here.
Burning Destruction - Legendary Mystic Enchant
Requires Chaos Bolt
Requires Shadowburn
Requires Drain Life
You learn to use Burning Embers to enhance your spells. Conflagrate now has 2 charges and no longer requires Immolate but deals 20% reduced damage. Chaos Bolt no longer has a cooldown, will always deal a critical strike and damage is increased by your spell critical strike chance.Incinerate generates 2 Burning Ember Fragments. Doubled on critical strikes. (0.2 Burning Embers, 0.4 on crit)
Rain of Fire has a 20% chance to generate 1 Burning Ember Fragment each time it deals damage. (0.1 Burning Embers)
Immolate periodic damage generates 1 Burning Ember Fragment. Doubled on critical strikes. (0.1 Burning embers, 0.2 on crit)
Conflagrate generates 4 Burning Ember Fragments. Doubled on critical strikes. (0.4 Burning Embers, 0.8 on crit)
Unstable Chaos Bolt
Requires Chaos Bolt
1 Burning EmberSend a bolt of chaotic energy at the enemy, dealing X Fire damage. Chaos Bolt will always deal a critical strike. Damage increased by critical strike chance.
Shadowburn (Execute)
Requires Shadowburn
1 Burning Ember
InstantInstantly blasts the target for X Shadow damage. If the target dies within 5 sec of Shadowburn, gain 2 Burning Embers. Only usable on targets at or under 20% health.
Ember Tap
Requires Drain Life
1 Burning Ember
InstantHeals 5% of maximum health. Increased by 25% of your spell critical strike chance.
Burning Embers
Burning Embers are generated primarily by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you. Stacks up to 4 times, lasting 30 sec. for each stack.(4 stacks lasts 30 sec. then changes to 3 stacks for 30 sec. etc.) This effect resets its duration if it fades and you currently have 1 Burning Ember. Gain 1 stack if out of combat for 15 sec and you have no active Burning Ember debuff.Burning Ember Fragment
Stacks up to 10 times. Upon reaching 10 stacks, gain 1 Burning Ember. Gaining a Burning Ember Fragment resets the duration of active Burning Ember debuff. Lasts 15 sec.