Blood Venom is weak. The build is supposed to revolve around boosting your poisons and hemorrhage. There's a huge lack of talents and abilities that actually boost nature damage/poison damage. And the few talents that do boost it require a absurd amount of talent points to get the full effect from them. The fact that Blood Venom requires a warrior ability to increase your poison damage seems like someone is trying too hard to make it a "hybrid class build". Blood Venom boosts your hemorrhage damage by 5% stacking to 100% bonus damage. Wow so massive! (It's really not massive). Right now mutilate seems to do more damage overall compared to hemorrhage and it requires far less talent points to make it more effective in damage compared to hemorrhage. Don't get me started on bleeds (rupture, garrote, rend)... Bleeds are weak! Just scrap the bleeds out of this build and make it so your Deadly Poison gives you the bonus damage to hemorrhage (or just make it give damage to mutilate?). Just some thought. I know the team has a whole bunch of buffs and nerfs required for other builds. Just putting my 2cents in for this one.
Best posts made by Thickabe
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Blood Venom (Rework?)
Latest posts made by Thickabe
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Blood Venom (Rework?)
Blood Venom is weak. The build is supposed to revolve around boosting your poisons and hemorrhage. There's a huge lack of talents and abilities that actually boost nature damage/poison damage. And the few talents that do boost it require a absurd amount of talent points to get the full effect from them. The fact that Blood Venom requires a warrior ability to increase your poison damage seems like someone is trying too hard to make it a "hybrid class build". Blood Venom boosts your hemorrhage damage by 5% stacking to 100% bonus damage. Wow so massive! (It's really not massive). Right now mutilate seems to do more damage overall compared to hemorrhage and it requires far less talent points to make it more effective in damage compared to hemorrhage. Don't get me started on bleeds (rupture, garrote, rend)... Bleeds are weak! Just scrap the bleeds out of this build and make it so your Deadly Poison gives you the bonus damage to hemorrhage (or just make it give damage to mutilate?). Just some thought. I know the team has a whole bunch of buffs and nerfs required for other builds. Just putting my 2cents in for this one.