@Ironcloak said in Players able to play as a World Boss:
@Rudedawg What motivation would a player have to destroy the raid group instead of just standing there doing nothing and letting their guildmates get loot?
Well, you would have to give the player world boss an incentive as well. He would spawn as a "mob" and he could kill players in the zone for Ascension Points, loot, etc...
You could make it so that the lower damage that he does as a Player World Boss the less loot he drops.
You could make it so that anyone in his guild or group or raid group could not damage him.
That's just 2 ideas - I am sure someone could come up with more to help deter what you are describing.
and yes I will agree with you - for every good idea, there will be players that will try and ruin the fun for everyone.
Doesn't mean the idea isn't good - it's just in how you implement it.