Just so the few tanks that use holy nova arent forced into using holy retribution, they deal the same dmg but it just allows nova to generate threat now, super lame to be stuck with this ERE
pages:account/posts, Pesty
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Allow holy nova to generate threat
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Stop making PoP mandatory for encounters.
The raid/party wide 30% aoe damage reduction is just silly, theres no reason why this needs to exist as it just trivializes all other heal builds when it comes to high aoe damage.
On the realm first nefarian kill we had to run 2 PoP's to just live through his shadowballs as the player needs the 30% dr to live. in m+ you can just pull 2-3 void champs and afk in the portals due to pop.
You're making this game unenjoyable for every other healer build at end game, make the 30% dr only apply to the target you "Popped" your preservation on and last 3 seconds just like the ERE covering crown, simple fix to make this LRE not mandatory for every form of end game content
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undaunted change
Would be cool if undaunted got a little change were the Victory rush you receive after using last stand and only that victory rush heals you for a bonus amount = 100% of the stagger you cleared, so if i cleared 2k stagger my victory rush heals a bonus 2k, in pvp this cant be abuse as you can only get around 800 stagger max and even then Victory rush healing is nerfed
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can holy nova cause threat
sucks wasting 2 ERE slots just to get use out of hammer of the righteous, or just merge holy retribution and pious strikes
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aoe threat
DPS in t4 tbc was around 10k ST for a great build and 60k AoE for a aoe focused build, currently builds are already at this level in t1, 10 less tp and 5 less spells. Could we see another threat buff to help counter this? Removing fade from level 1 is also another big reason why threat is back to feeling scuffed and we're only in t1
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revert evasion chanes
its literally the worse defensive cd in the game now, why do you insist on nerfing spells due to pvp issues instead of making have different uses in pvp or pve
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Soul shards, its 2023 soon
why on earth do we still need soul shards and why on earth would you make soul shard spells not usable without having drain soul/shadow burn. Builds are a nightmare to roll with only 30 spells and i had to drop drain now while planning to just maintain shards on a off spec and now my build is bricked
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Help out new players
Been a mentor for a while now and from the experiences i've encountered seen a lot of new players lvl 1-60 no pot no aura, takes them 4-6 hours my guess if not longer and when they learn the build they made is complete garbage or they need to level all over again for a tiny chance at a cool epic spell they wanted not even including RE's were that have mandatory spells baked into them aswell its hard to blame them for quitting, i feel like giving 5 soulbound potion of exp for going through the tutorial until completion would help a lot, you're giving out 40 of them free on the website for veteran players to take advantage of, i dont think i have seen a single murloc icon player with a pot active this season
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RE: Updated Ironweave set bonus and stats
@OffMetaGamer ironweave is already your BiS for most pieces the entirety of classic and you want isanely strong set bonuses you ca get day 1 of classic while other classes get +200 armor and 20 ap, be realistic here, its dungeon gear that has insanely good stats, every piece is BiS for the majority of the game, no reason it needs any buffs atleast until shield tank gets proper dungeon gear and the other tank types get a bonus similar in power but then every build in the game would want one, so it's just not realistic to do any major changes to a dungeon set bonus
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herolds legacy concerns for m+
this WRE is beyond broken for aoe and i really hope we dont get windrager 2.0 for m+
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Allow physical attacks to be made with hand of protection
Even if its inside dungeons/raids only, if your gonna keep offering me hand of protection atleast let me use it as a threat drop/defensive without gimping me, its probably the most unused legendary in the game due to this
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Unending resolve
3 min cd, 30% dr, 6 sec duration
divine prot 3 min cd, 50% dr, 8 sec duration, off gcd
shield wall 5 min cd, 60% dr, 12 sec duration off gcdkeep the interupt immunity duration the same but make the dr 15 seconds, a longer durations lower dr would be different from the others while still not being very good in pvp, atm its trash
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buff judgement for tanks
theres some tank related judgement talents, prot pally synergy and it has a cool theme but it does less dmg then improved consecration tic, consider buffing judgements dmg by 30% but lower its scaling to an appropriate amount
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Demoralizing banner is demoralizing irl
Tanks didnt get a single new spell with s8, demoralizing banner is the closest thing yet it provides crit chance reduction while tanks are alright defense sap and immune to crits
change it to 20% reduced armor and 10-20% reduce dmg done please
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RE: maybe monk in 3.3.5 WoW ?
@WiliemDemon more abiltiies = more shit in the pile, look at how difficult it is to roll a usable build, part of that is due to how much spells there are in the game compared to the start of season 7.
Every single dk talent would need to be looked over and reworked, when 20% of talents currently still need this treatment, ontop of adding 60 more abilities to the pool of spells is just silly but silly is what s8 is all about so maybe they will slap dk spells in for s9 you never know.
And negative i play ascension for m+ and creativity but its turned into a lvling road and depression simulator
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RE: maybe monk in 3.3.5 WoW ?
@WiliemDemon brother were 8 seasons in and 20% of talents are useless and balance is a mess, aswell as the pool of spells is disgustingly large, i pray they never add new abilities or dk spells
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ERE: Twin Beacons
Lets you have Beacon of Light on upto 2 targets.
Would help out growing light and make it a lot less awkward to play aswell as helping holy tank healing, win/win
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RE: Why are they only making a fresh draft realm?
@Kaggen The perks to draft are you can achieve better builds then a52 so you feel more 'powerful' but the amount of effort and time really isnt worth it and only a handful of the playerbase gets to the point.
Also atleast in pve, freepick is pretty scripted over on a52 from my experiences, on draft you make do with what builds you got and what utility you got, on a52 freely swap to perfect builds and utilitys strictly to make the 1 encoutner easier doesnt feel satisfying atleast from my experiences, but s8 draft has been horseshit and i quit 3 days in, waiting for changes or just gonna enjoy a52