So you're saying that the deminishing return on stuns/fears are fair, compared to the lack of gap-closing abilities that melee has?
One of the top tier ranged builds right now, has 2 damage abilities, rest is CC; stun, fear, root, slow etc. and defensives; bubble, ghost wolf, ice block, greater heal etc.
Right now, you can find very badly geared ranged people, nuking the sh** out of better geared melee...
They could remove the timer on stealth, that would bring the games further and add to dmg taken / healing reduced.
But ill gladly listen to any suggestions you have, on how to even the odds, couse right now, im close to dropping melee for the rest of the season.