Slam base cast time is 1.5 seconds. The improved slam talent 2/2 reduces the cast time down to 0.5 seconds. But Slam is still on the 1.5 GCD so this makes no sense. Please take Slam off of GCD or change the improved slam talent to be useful.
Posts made by Gulron
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Slam GCD Issue
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New Consecration Epic RE
So I'm playing a crit build. Relatively low ap/sp but I have ~70% melee and spell crit chance. Would greatly benefit from an RE that allows Consecration ticks to crit. Without having a ton of ap/sp Consecration really sucks. Allowing it to crit via an epic RE would be very useful for those of us running holy crit builds.
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Hammerstorm WFE Issue
I made a dps build that uses hammerstorm but of course it requires righteous fury or defensive stance. This is a very fun ability to use as dps but the threat gen from tank stance is a buzzkill and makes it unplayable in groups. Please remove this requirement. It's very fun to play a dual wield paladin.
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Plains Stalker Trial
The plains stalker trial gives the blue kodo pet. Except one thing...it's not a kodo.... it's a storm lizard. Can we please get a normal kodo beastmaster whistle?
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Bulwark & Stormgarde Epic RE
Please allow bulwark to proc stormgarde (Maybe 1sec ICD). Crimson champion is the only good shield tank. Please don't make Bulwark so bad. It doesn't proc anything useful
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Divine Storm change
Playing a Paladin parry tank for mythic+ on League 4. I can heal a lot with Divine Storm BUT it spreads the heal in group. Could we please get an RE that modifies this so that it ONLY heals you? This would be ideal for heal tanks such as myself or if you are in PvP
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Armor Set Bonuses
I think it would be really cool to add a component to dungeon/raid sets where once you acquire the full set, that set's bonuses are "unlocked" and then can be swapped out like REs.
As an example, let's say the Tier 4 set bonuses are best for my build...but Tier 5 is the current content. Because of the stats on the higher ilvl gear I'd have better performance output with the Tier 5 armor set BUT I have to alter my build to be effective in raids in order to take advantage of the Tier 5 set bonuses. This forces players to take certain builds over others based on the strongest gear that is available. Instead, once I acquire the full Tier 5 set I'm now able to "swap" set bonuses. So now I get the item stats from the Tier 5 set BUT I'm using Tier 4 set bonuses.
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Deep Wounds talent
Please increase the effect of Deep Wounds (criticals deal +33% of avg wep dmg over 6 seconds) so that it is more on par with the fire mage talent Ignite (criticals deal +40% damage dealt over 4 seconds).
If I hit a creature with a Mortal Strike critical (~5.5k) dmg it would make sense that deep wounds would deal an additional 33% (1,815) over 6 seconds, but it doesn't. Instead, it only deals 33% of my ~1300 weapon damage. Deep Wounds is very lackluster and this is why most people only put 1 point into it just to allow you to benefit from the Blood Frenzy talent.
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Paladin (DK) Lore-based LRE
With Naxx being the top raid on Seasonal I thought it would be good timing to add a lore-friendly LRE for paladins that highlight their transition to becoming deathknights OR fighting the temptation of the lich king. This LRE could be used as a 2-in-1 build. Players would be able to make conscious real-time decisions between remaining a righteous defender of the light OR becoming a servant of the lich king. These choices by the player determine how the build will function between either Holy or Shadow...
Dealing direct damage with any Shadow spell or ability grants you "Servant of Shadow" for 10 seconds
- All Holy spells and abilities are converted to Shadow damage and scale with your Shadow spell power. While under the effects of "Servant of Shadow" none of these spells or abilities can trigger "Hand of Light".
- Dealing damage with any Judgement spell reduces the cooldown of your Chaos Bolt by 2 seconds.
- Your Crusader Strike and Divine Storm refresh the duration of your Corruption on the target
Dealing direct damage with any Holy Spell or ability grants you "Hand of Light" for 10 seconds.
- All Shadow spells and abilities are converted to Holy damage and scale with your Holy spell power. While under the effects of "Hand of Light" none of these spells or abilities can trigger "Servant of Shadow".
- Your Shadow Bolt, Shadowburn, and Chaos Bolt can trigger your Seal spells.
- Dealing a critical strike with Shadow Bolt on a target effected by your Execution Sentence extends the duration of your Execution sentence by 1 second, up to 6 seconds.
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Thunder Clap # of enemies
Thunder clap is very good in AoE because there is no target limit. BUT when fighting 1-3 targets its a waste of a GCD unless you're a tank (enemy atk spd debuff). Thunderclap seems a bit overpowered when targeting 10+ mobs. I can easily get 60k Thunderclaps in Mythic+. Its a bit overkill. Would like to see some scaling adjustment so there's a bit less damage after 8 or 10 targets...and deals more damage if it hits 3 targets or less. Not sure if this is possible but it would make the ability much more viable and less AoE oriented.
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Paladin Parry Tank LRE
Could we please get an LRE for Parry Tanks that uses Paladin stuff? It could work well with the ERE called Ward of Light. I know Blademaster can use Divine Storm but seems to be better with Devastate/Riposte
Would like to see a LRE that makes Divine Storm grant you 10% damage reduction 8 seconds. Like an over-shield/ lesser divine protection
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RE: I need help to understand new One with the Light
@NazethNecrotyr Also, your weapon base damage is important. But attack power is not. That's why you want a twinblade or trollbane for the increased base damage instead of using a Nexus Key staff
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RE: I need help to understand new One with the Light
@NazethNecrotyr When you look at your damage meter you will see 2 listing for both Divine Storm and Crusader Strike. There will be the physical damage portion which hits like a wet paper bag and then there's the purely holy damage part that will say "Divine Stom (One With The Light). The majority of your damage will come from the spell damage portion of these melee attacks which is why it makes sense to push sp gear. I believe the BiS weapon is twinblade with full sp gear. You can run ret pally or shammy hybrid gear but then you need the extra talent points into the enhancement shaman tree to increase your sp scaling. Needless to say... you have options with this LRE. But if you're going to use a traditional ret pally combat rotation you will probably benefit from int/sp gear because the physical damage is almost non existant.
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Growing Light change
Growing Light LRE decreases the target's physical damage taken by 10%. Not sure if this was intended but spell damage mitigation would also be nice
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RE: No way to take Master Swordsmith?
@DannyDemonic If I remember correctly (I'm a master swordsmith) there was a prerequisite questline you do before he gives you the option. I'd try searching OG tbc guides
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RE: Aura of Destruction
@Ben132 This would be awesome! But there would also need to be a holy resistance thing added to the game.
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RE: Buff Blessing of the Divine
@ExpectedG I like this idea. BoTD seems good for normal/hc dungeons but at higher content its just too unreliable. Cool LRE, just very unpredictable!
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RE: Shield Slam / Shield Of Righteousness / Shield Block / Shield Wall
@Uden I agree with everything you said. Ascension is supposed to be classless but now so many abilities require a specific form or stance. So its really making custom classes without calling them classes. I suppose this is the illusion of choice. Would love to make a block mage. But also, would need to get some block value from Int to make it viable.