@Viskius don't dislike the concept but bloodthirst is not a good spell for it, unless it is further changed; it uses attack power and deals direct phisical damage, no weapons are envolved
pages:account/posts, Chappinhas
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RE: Bloodthirsty Berserker
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RE: Reworked Legendary Enchant: Eldritch Knight Idea
@Kohtrag very nice rework, and using the seal makes sense, only thing that i don't understand is the arcane damage buff when there is so much divine damage that would push you towards specing holy rather then arcane.
Also it might be more fun if it should be played with low max mana rather then a big mana pool, kinda like vanilla shammy and paladins who would have to time the hts with mana regen -
RE: Support RE ?
@WiliemDemon maybe it should affect retribution aura and flame ward, that could be interesting ( also force use of gun )
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RE: Support RE ?
@WiliemDemon really like the nature/holy tank ones, opening up spirit tanks even further, don't quite like the hellboy one, the trade off seems a tad weak( the fist weapon main hand is cool tho). I suppose the pet build is good, maybe one where the pet also triggers on hit effects and stuff.
these ones are good since it opens up new ways to use certain very niche spells like guardian spirit, well done williem -
RE: Support RE ?
@WiliemDemon this one is cool, but it should also reduce your healing otherwise it will be impossible to kill the pet. as for the other, a spirit tank stance would be a very cool addition.
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RE: Support RE ?
@WiliemDemon this one is cool, no need for the treants i think since they are both talent points.
i picture a thematic bird spirit going around you, very cool ( like the tank-healer effects a lot ) -
RE: The 17th RE
@WiliemDemon well, that's not quite the issue since it would still enter in the realm of using another item while weilding a 2 hander, that being said i will say that carpentry ( woodworking) was clearly an original alfa wow profession that was removed from the game for some unkown reason. Still, the point remains that if i wield a 2-hand weapon, i do so knowing that i commit to not using my off-hand slot
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RE: The 17th RE
@Kwayver i too ain't to happy with my suggestions, but i can't shake the feeling that adding another RE could maybe counter the point of a 2 hander, however, should that be in order, i would sugest giving double RE to the weapon rather than adding another Item for the off hand, maybe, like you say, opening the slot should a counterweight or chain be applyed to the weapon.
Still i do think there must be a better alternative. I've played ascension for quite some time now and thus have gotten used to the missing RE but i do recall thinking it odd when i first came across it.
Furthermore, the addittion of new RE's that work much in the same way like the schwasbuckler RE doess for empty offhand, could mitigate certain weaknessess that come across, at the risk of becoming to meta for Two Handed melees. Sure makes ya think, this problem does. -
RE: The 17th RE
@Kwayver i understand this concern, and i would also like to see some improvements on this regard however, from a RP perspective, loosing a slot is key for the theme of dual weilding, also the addition of a 17th RE would alo risk the overpowering of 2 hand builds, as it stands Titan Grip is one way of solving this issue albeit quite insuffiscient.
I confess this is a tricky issue and apart from a slight bonus, the RE would risk undershining the dual weild specs, maybe a 2 % white damage bonus is in order for all 2 handers in the game ? -
RE: The 17th RE
i've noticed this too, imo it isnt necessarilly a bad thing as 2handers deal far more damage then one hand and thus are more likely to make great bursts of damage, perhaps rather then a RE slot, a passive buff to all 2 hadners would be in order, maybe a passive expertise bonus much like the staff gives ya spell haste.
I do think the sacrifice of an RE is worth the thematic and burst of using a 2 hander -
RE: With new Season and lots of changes, is Melee still trash in PvP?
@Neonbootygoon i often play melee, it is very good in ascension provided you have gap closers and a consistent build, the trick is positioning, burst and containment (never tunnel vision), my fav spell in the game is lava lash with molten fury but ive pulled of otehr builds too, there as been a great deal of balances in pvp that imo have increased the value of melee
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RE: Open world Leveling
@wene42 agree on the issue not the solution, the aura is quite nice since it is shared and fun for all, but i would like to see a more intense wpvplvling experience, like it used to be in the old days, maybe give increased rewards for those who go that avenue ( with rare mobs for instance), also there should definitly be more ease of transport, as it stands certain places like desolace are hard to get to and thus remain with a constant low pop ( unless events like fel turn around), honestly, i think given the nature of the game, unlocking all flight paths straight of the bat would make a tremendous diference.
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RE: Where can i give ideas to the ascension team?
@WiliemDemon i don't mind if you spam, i would much rather it, for instance, the profession RE's was a great idea, and so was the giant one ( made me remember Tiny from DOTA 2). I don't know what is your native tongue, but the beauty of english is that even when poorly spoken it is quite understandable and honestly i like very much the way you express yourself. Fight the Lazyness ( TATEKAI) it is your greatest enemie and the game will be much better if you put some order and themes in your posts. I would sugest a max of three enchants per sugestion as that would be easy for the reader to focus and think properly on each of them individually
^^ sometimes i feel like you are the only one here and personally i don't mind since i see great enthusiasm in your ideas ! -
RE: Where can i give ideas to the ascension team?
@TastyGM i see, well, as long as us good forum dweallers aren't forgotten, i see no problems with it ( also if there is an element of voting, i would be more then happy if, should you folks find certain posts on here interesting, that you would then pass it on to discord for the aforementioned vote. Provided we get a warning and the credit. PS : best version of wow after all, and variety is the spice of life.
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RE: Where can i give ideas to the ascension team?
@WiliemDemon Amen to that Williem, your english has improved considerably since you started posting, i have read many of your suggestions and find them quite interesting ( even upvoting some) however, i do feel that sometimes you give quite the info dump on some posts, it would be better to limit the number of spells when you make a post, even if it means you have to make many new threads, in short, i'd say you have good ideas but the presentation could do with a more thematical connection ( join all spells that report to the same theme such as your double shield post) otherwise it can get difficult to upvote since i may like one of them and dislike others ( ps: love your enthusiasm)
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RE: Where can i give ideas to the ascension team?
@TastyGM do you guys not look at the forums ? there is a secction specifically dedicated to the matter of proposing spell ideas and i would assume you take a look at it often, or am i mistaken ? ( i ask since i don't use discord )
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MORE WORLD CHATS
Would it be possible for the devs to add some more chat options, namely a LFG chat, a WPVP chat and a trade chat. As it stands, the World Chat as become a LFG spam with some other topics in between, it is an understandable necessity for PVE so i don't blame people from doing it. But for those like me who play mainly PVP it becomes a constant stream of noise that detracts from the experience. Also i think traders and buyers would greatly benefit from this changes. Maybe even add a random chat ?
Any thoughts ? -
RE: LERE : Big Grunting Gun !
@Huntingbruh i like the logic behind it but it feels weaker then rapid fire, maybe add an increasing bonus damage for a last volley burst, good idea .
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RE: Are devs/admins more biased towards casters/ranged than melee?
@Eatmyswords i agree with you on this, melee has been nerfed far too often, ever since the resilient constitution update, auto attacks are a joke and melee abilities follow.
also there are few RE for physical damage, and most of them are rogue ability based, wich i personally find repetitive.
i do like the charge intercept change, since you now have to pick either a double charge or a stun charge.
above all the game as evolved to favour caster builds and if you want to play melee you are basically drawn into playing hybrid physical-magic builds. it is a shame since true phisical melee is one of the funner gameplays of the game
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RE: Death Knights
@WiliemDemon shucks, hope not, i never play after tbc is launched ( don't like it)