@LuchiousCaine I don't have a lot of end-game experience on Ascension as a healer (mostly doing trials on league/season servers), but like 80-90% of my dungeon runs during levelling is this rush. Maybe that's fun for tanks and/or dpsers, but really stressful for healer - you constantly trying to catch up with tanks (and i swear it looks like some of em trying to get out of LoS on purpose) while avoiding mobs cc (oh that Razorfen piggies with frost novas and earthgrab totems).
So yea, i agree with you - it would be nice to have more relaxed groups. As for karma system i'm afraid it will work against you: what's stopping dps/tank give you a minus before kicking for not rushing? And there are four of em and only one of you So you can end up with bad karma in the end.
Best posts made by Newfr
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RE: Difficulties with Rushing as a Healer
Latest posts made by Newfr
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RE: This seems like the final straw
@LuchiousCaine
Actually a good idea. Too bad developers not going to change a thing in this season.I'm thinking about skipping rest of this season too. I like the idea of manastorm but leveling is very rng for my liking. You can get a Cat or Bear ability without form, ability that require stealth or prowl without it. You even get few skills that require different main stat than one you selected. So besides that 8 skill that you get from cards you have zero control on your build. That more frustrating than anything else.
And imagine i started this season in Adventure mode with tame beast and auto shot without a singe card. After that i got just sht and crp from rng so imagine the fun levelling in Adventure mode just auto shooting everything to death. -
RE: Difficulties with Rushing as a Healer
@LuchiousCaine I don't have a lot of end-game experience on Ascension as a healer (mostly doing trials on league/season servers), but like 80-90% of my dungeon runs during levelling is this rush. Maybe that's fun for tanks and/or dpsers, but really stressful for healer - you constantly trying to catch up with tanks (and i swear it looks like some of em trying to get out of LoS on purpose) while avoiding mobs cc (oh that Razorfen piggies with frost novas and earthgrab totems).
So yea, i agree with you - it would be nice to have more relaxed groups. As for karma system i'm afraid it will work against you: what's stopping dps/tank give you a minus before kicking for not rushing? And there are four of em and only one of you So you can end up with bad karma in the end.