@Svennin Aight, but then here comes the problem when you have a healer that can survive 5 dps with heal reduction and ccs and stall the game for several minutes, thats not a healthy design. I think main problem with healers is not the healing, but mana cost... too often i see healers in PVP under pressure of 2+ players and their mana is not dropping at all, count in the fact that often there are more than just one healer.
Latest posts made by GwaineDream
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RE: BG Healing
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RE: Are devs/admins more biased towards casters/ranged than melee?
@Eatmyswords While i agree for the most part, i find that in 1v1 situation its kinda OK... only problem is that there´s several times more ranged players in BGs. Anyway, in my opinion...the main problem here lies not with dmg or utility, but with healing... where dmg is reduced by a LOT while healing is not at all, making healers in to raid bosses and BGs are usually decided by them as well. In my opinion... either increase the dmg a bit... or in better case, decrease healing done.
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Dismounting in BGs
Hi,
i would like to suggest some tweaks for dismounting in BGs. So far it seems like its near impossible to forcibly dismount player by attacking, which can prove to be very annoing in the battlegrounds, where they can just rush around u, while u have to wait to get out of combat so you can mount up and chase them, and even then, if u dont posses a lot of CC, they will just run away again. So my idea is to make CC forcibly dismount players (CC, not dmg). So lets say that you are slowed for 4 or so seconds in a row, or you get stunned. I would also like to ask why is the dismounting the way it is now?
Thanks for reading this little rant