Three different builds neglected - Bring some back and let them happen
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Dual Wield Tanking: In other words make Tactical Mastery, Deflection and Iron Will in the Warrior Arms tree work for dual wielding ONE HANDERs. This will open up a lot more interesting builds. Having the armor and Mocking Blow damage reduction effect for dual wielding would be great.
Intellect Melee: This actually did exist but it was taken away for some example. The Hunter talent that increases your ranged attack power (which can be retooled into Mongoose Bite and Raptor Strike) by stacking Intellect was interesting now it only works if your Agility is your primary stat. Make it be useable without needing to have Agility as your primary stat. The talent in Shaman Enhancement - Mental Dexterity should also go back to increasing melee attack power through stacking Intellect. This introduces an interesting melee build that uses intellect as the main stat. If it's a gear issue or it being abused to make melee damage better it can lower your melee damage gain from other stats like Strength/Agility. Of course I don't see why melee shouldn't get more help it's not as commonly done build and you do rely on Intellect cloth gear anyway.
Melee Healer: Could add talents that make it so you can heal while doing melee damage to introduce a new kind of way to play healer. Healers just don't have that much diverse way of building themselves other than stick in the back and just heal - which can get pretty boring.
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