Improving Champion of justice thematic
Annatariel last edited by
TLDR: Remove the annoying stack mecanics, boost a little bit the self healing (or increase duration of beacon of light pls pls pls), and make a two-handed variation of the build. But pls read the rest.
Hi, Have to say I Love the champion of justice legendary. Its my dream build since I started playing wow 14 years ago and I’m so thankful that ascension made this possible. I have been playing almost only this since I started on the server a year ago and I have a few idea to improve its gameplay.
First: the 3 stack mechanic and here I’m just talking quality of life. Since the change that added holy shock, the build is now playable, even strong, and that’s great. But now you have to ask yourself, why is there a stack mechanic. All that does is when you are out of combat, you cast holy shock on yourself every 15-20 sec to keep your stack. That is just annoying, but necessary. Its is the most annoying in raid or BG where you can mount, cause you need to dismount, cast holy shock and remount. 2 solutions: 1- remove the 3 stack mechanics. 2- make that casting judgement give you the effects of the 3 stacks.
Second: The self heal. The biggest weakness of this build is the self healing, and you know what, that is fair. A build that can do some dps and heal as much must have a weakness, especially in PVP. But this weakness is so intense it goes against the thematic of the build: a melee healer. Cause you cannot keep yourself alive and you do almost as much heal from far away, you are incentivised to not play the melee part of this melee healer build. 3 solutions: 1- make that you can adorned yourself, but for half the amount of heal. 2- the heal procs form melee attack is negligible and doesn’t affect you, make it better and make it affect yourself way more. 3- make that beacon of light last more than 1 min.
Sorry for that tangent on beacon of light, but having to recast it every minute is a pain. Yes I know you can have some RE that give it more time, but player will never trade player power for quality of life and RE are so important you cannot do it. You did so much quality of life in this server, Seals are permanent, buffs like battle cry last 30min instead of 5, that’s so great. In wrath it’s a pain, but its worth it for 100% transfer, but now its only 40%, that’s ok but Pls I’m on my knee , make beacon of light last 30m, 1 hour or have no duration like in Retail this not a player power buff, its just quality of life, PLS!!! ok tangent over.
Third: Variation. All the competitive build of champion of justice uses a one-handed weapon with the combo holy retribution + pious strike combo. It’s a great build and it is really personal, but I Like the fantasy of a single two-handed weapon, and I find Divine storm feels way better to cast than hammer of the righteous. Would like a two-handed variation of the build, but its not close to be as good even with the vanquishing storm RE (that boost divine storm healing by 15%). 3 solutions: 1- make a purple Re that boost the two-handed variation, probably boosting the healing of divine storm even more by making it scale with healing power (right now its scale only with the divine storm damage). 2- Make healing proc from melee greater with two handed weapon, 3-make a similar RE than pious strike that work with divine storm instead (that one would be hard to balance, but really cool).
Great write up!
I haven't played the build but feel like many of the QoL changes you're asking for make sense and are in line with what the dev teams have done in the past.
I think making the healing on melee hit with a 2 handed weapon larger than it's one handed counterparts is cool and is a simple way to have more ways to build it, not necessarily a bad thing in this case.
For the healing from afar vs in melee, I think making it do slightly more healing when within 10 yrds and slight less from further would be a great way to encourage a melee healer, which already has lots of downsides so making it stronger in melee/close to your allies seems like a great way to encourage more builds like it.
WiliemDemon last edited by
@Rubis hmmm you read me suggestions for monk in 3.3.5 ?
i know it is long text
lvl 15 talent
comforting voice = this talent give you +0,5% heal effect per 5 yards closer to your target (max 5 point (2,5% more heal per 5 yards closer))(with this 40 yard use heal used in 40 yards = 0 bonus heal but use in 0 yards get +20% more heal)(like use circle of healing on your self = +20% more heal effect(good for dark surgeon LRE))
VanceGallowz last edited by
After playing CoJ through Ascended AQ40 and high M+ keys, I personally don't find I have the issues that you have.
I think maintaining the 3 stacks is very forgiving. If your stacks drop before a boss, it takes 1 holy shock on a random person just a few seconds before the pull and then a judge + shock on the boss as you run in and you're back at 3 for the start of the fight. Maintaining the stacks in M+ is extremely easy as you're almost constantly in combat.
I've also never had a single problem with self healing ever. You can just toss yourself an instant flash of light and most of the time, Circle of Healing is all you need. You also can just Beacon yourself.
Speaking of Beacon, I don't even use the RE to extend the time as I feel like 1 global per minute during a fight is not a big deal at all... Sometimes I also just drop Beacon if I need other utility like Aspect of the Pack or something in a key as it's not that impactful.
Annatariel last edited by Annatariel
I agree with you with all you said, except the self healing.
The self healing is an issue only if you actually go and melee the boss, or go melee in pvp. As you said, you don't even use crusader strike, because you don't need too, you are not rewarded for doing the melee part of the melee healer build. I mean, you are not rewarded enough. If I stay range, I completly agree with you, but I really want to always be in melee and not feel stupid for it.
For the rest, I'm not talking about the power of the spec, but just talking about quality of life improvement (and the 2h possibility). This buils is strong enough. But as you said, if its that easy to get your stack, why is there a stack mecanic? its a remnant of an hold version of this build that did not work.
For the beacon of light, why Ascension buffed the duration of almost every buff, why they made paladin seal not have a duration: for the quality of life. Having to recast it every minute is not fun, its annoying. yeah, its not hard, but that is not the point.
In the end, im asking you this, the things that bother me do not bother you, I get, butwould those changes im proposing bother you?
PS: after a few day with no answer I lost hope it would interest people, but thank you for you comment, I welcome all opinion and encourage the discution, All I want is that we find the best version we can.
Annatariel last edited by
I like you idea of healing getting stronger the closer you are to your targer, but im not sure its the best way, because, you would be a worst healer when it comes to heal the ranged (or you stay range and priorise on healing the other range). But I prefer that then nothing.
Thanks for the comment!
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