Auto Shot : Auto Throw
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"Auto Shot" becomes "Auto Throw"
"Auto Throw": [requires thrown] your throw becomes automatic, every successful thrown hit grants you a stack of "bulls-eye" lasting 3 seconds.
In addition, your Hunter stings can be used with thrown weapons and you can apply rogue poisons to your thrown weapons"bulls-eye": increases thrown damage by 5% and stacks 5 times, after 5 stacks, the effect is consumed and the next hit launches two to three missiles, each with increased 10% damage. This effect always hits.
Epic RE: Thrown Specialization: [requires thrown] : Increases ranged critical damage by 3% and successfull throws have a chance to generate one combo point. " Deadly Throw" scales with all Throw modifiers.
[old effect you have a 20 % chance of throwing two missiles and 10 % chance of throwing 3 missiles, these effects cannot occur simultaneously and have a separate 2-second internal cooldown.] -
Fun I'd love to see some more support for thrown+wands and this seems neat, not sure if the multiple missiles is necessary but the theme is neat.
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@Rubis agree on that, those weapons need love; i placed the double hit to counter the fact that unlike autoshot you wouldnt get the attack speed buff, also it looks sick throwing that many knives ^^
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MM Gotcha!
I think rather than having X chance to do so, you'd be better off having after X throws. Lets you plan for those moments for potential burst/combo's which is cool, and less reliant on rng which can be harder to balance.
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@Rubis good idea, edited the post
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@Chappinhas don't forget that rogues have the Deadly Throw ability, perhaps you could use it in this RE as well
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@Zentrix Didn't want it to become to convuluted, so made a new epic RE that synergizes.
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