PVP is just awful now (Area 52)
I've come back after several months off. PVP was always too imbalanced but now it seems worse. I'm trying to play DOT focused specs which seem to have been nerfed heavily.
-Limit CCs, defensives, burst, mobility CDS and abilities. Maybe on top of or instead of a rarity system force people to spend a lot of picks for packages; say someone wants Cloak of Shadows and/or stealth they have to spend a good portion of their picks (Subtlety package) but they get other rogue abilities. If they want Divine Intervention they have to take Holy Melee. This package system could also work the other way for specs that rely on a lot of abilities relevant to the package (a DOT spec for example that relies on lots of DOTs vs. other direct damage specs that require much fewer offensive spells). Example Packages = Holy Ranged, Holy Melee, Shield+1H, Stealth, Holy Heal, Shadow Ranged, Ranged Weapons, Ranged DOT, 2-H Melee, Mobility, etc... There are too many what I call 'shit pickers' in PVP - they've picked every disparate PVP centric CD they can with no regard to any kind of 'theme'. Maybe some abilities 'require' the package while others would be a much lower investment with the package (assuming the player wants the other abilities that go along with it). Another thing would be to simply limit the number of similar abilities - let's say you can only take 2 CCs - you can't have kidney shot, psychic horror, psychic scream, fear, intimidating shout, etc all together. You want Ice Block? Fine, you have to take Frost package - that's 1/3 of your picks and the only other defensive CDs you get are Frost Ward and Ice Barrier.
-Burst (and especially it seems melee) is much too strong with some specs seeming to just be able to do 3-4 times the damage of others. There are a few people playing that are always like 2x to 3x the damage of everyone else; they can 100%-0% multiple people (assuming they also don't have a burst spec like them) in 3-4 GCDs just constantly.