upgrade for bags ?
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Leatherworking
new recipe
- quarry
- this enchant is for any bag in game and give you bonus +7 slot for miming
- for make this upgrade you need 15xRugged Leather + 2xEssence of Earth
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- quarry2nd
- this enchant is for any bag in game and give you bonus +14 slot for miming
- for make this upgrade you need 3xHeavy Knothide Leather and 2xPrimal Earth and 2xThin Kodo Leather(TBC)
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- tanner
- this enchant is for any bag in game and give you bonus +6 slot for leatherworking
- for make this upgrade you need 25xRugged Leather + 4xDevilsaur Leather
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- tanner2nd
- this enchant is for any bag in game and give you bonus +12 slot for leatherworking
- for make this upgrade you need 5xHeavy Knothide Leather + 2xWind Scales + 2xFel Hide + 2xNether Dragonscales + 2xThick Clefthoof Leather(TBC)
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Engineering
new recipe
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small pockets
- this enchant is for any bag in game and give you bonus +6 slot for Engineering
- for make this upgrade you need 1xMithril Casing + 3xCopper Bar + 4xHandful of Copper Bolts
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small pockets2nd
- this enchant is for any bag in game and give you bonus +12 slot for Engineering
- for make this upgrade you need 1xFel Iron Casing + 2xFel Iron Bar + 3xHandful of Fel Iron Bolts(TBC)
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crate
- this enchant is for any bag in game and give you bonus +20 slot for all but -10% movement speed and mounted speed per this upgrade
- for make this upgrade you need 40xSimple Wood + 10xIronweb Spider Silk + 10xThorium Bar
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automaton
- this enchant is for any bag in game and give you bonus +3 slot for potions and potions in this slot can not be use becose they are used automatically when you have 25% max hp/mp or less with 2 min CD (does not use CD for potions = you can use 2x potion)
- for make this upgrade you need 10xIronweb Spider Silk + 10xMithril Casing + 10xGold Power Core + 5xFused Wiring + 3xGuardian Stone
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Tailoring
new recipe
- herbal
- this enchant is for any bag in game and give you bonus +7 slot for Herbalism
- for make this upgrade you need 5xBolt of Runecloth + 5xPurple Lotus + 4xMorrowgrain
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- herbal2nd
- this enchant is for any bag in game and give you bonus +14 slot for Herbalism
- for make this upgrade you need 2xPrimal Mooncloth + 1xFel Lotus(TBC)
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- larger
- this enchant is for any bag in game and give you bonus +5 slot for all
- for make this upgrade you need 3xBolt of Mageweave + 2xSilken Thread
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- larger2nd
- this enchant is for any bag in game and give you bonus +10 slot for all
- for make this upgrade you need 4xPrimal Mooncloth + 2xNetherweb Spider Silk
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- shiny
- this enchant is for any bag in game and give you bonus +6 slot for gems
- for make this upgrade you need 3xBolt of Mageweave + 2xHeavy Silken Thread
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- shiny2nd
- this enchant is for any bag in game and give you bonus +12 slot for gems
- for make this upgrade you need 3xBolt of Imbued Netherweave + 2xKnothide Leather
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- enchanter
- this enchant is for any bag in game and give you bonus +7 slot for Enchanting
- for make this upgrade you need 5xBolt of Runecloth + 1x Mooncloth
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- enchanter2nd
- this enchant is for any bag in game and give you bonus +14 slot for Enchanting
- for make this upgrade you need 3xSpellcloth + 2xGreater Planar Essence + 2xNetherweb Spider Silk
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- connected soul
- this enchant is for any bag in game and give you bonus +4 slot for all but this 4 slots are link with your bank slots = items in this slots can not be drop in high risk
- for make this upgrade you need 10xMooncloth + 10xEnchanted Leather + 15xLarge Brilliant Shard + 20xGreater Eternal Essence
- quarry
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@WiliemDemon There are several issues with your idea.
- There are already existing material bags. This just makes them "useless". Also, People either use existing material bags, or outright ignore them.
- The slippery slope: They add this now and tomorrow people will want a +30 slot enchant for regular items.
- Although it's easy to say this idea, implementation would be a little annoying. My guess is the entirety of material bags are handled specially and doing it for "n slots" may as well translate to having a bag inside a bag..
- These modifications apply a massive, long-term permanent bonus. The materials you offered are insignificant.
- You didn't take into account:
5a. PvP: High Risk materials need to be used for the higher versions (with much better rewards).
5b. DP Shop bags. This will hurt sales of better bags. - Thinking seriously, implementing an improvement to existing material bags that noticeably increase their size is a reasonable consideration. Imagine a 28-slot herb bag becoming a 48 slot herb bag; it's still an herb-only bag, it's just much more appealing. Furthermore, in this example, the +20 slot would only apply to the 28-slotter, it would maybe be +16 for 24-slot, +12 for 20-slot, etc., and it would be the high-risk "best version" augmentation.
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@Traveler22
I understand, it's a bad idea, no one needs space in their backpack/bank when they already have 8 or more speks.And above all, I wanted it to be accessible to everyone and not just those who are lucky and got good skills and thus can farm in high risk.
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@WiliemDemon I believe specs are meant to be changed at cities, and that means access to Personal Bank and Realm Bank. These extra storages also allow pages. Plus, there's the Treasure Keeper who allows you to bank with your normal bank. Although they don't work for all safe zones, they work in most and allow people to switch gear out from a larger inventory (and thus manage 8 specs worth of gear).
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@Traveler22
You're right, except that if you have an enchant in an item, you can't put that item in the personal bank (I don't know about Realm, but I think there's the same limit) (that is, if they haven't fixed it)In addition, I heard/read somewhere that one should work and be max 20 spec
And I would also like to know what is the bonus of having more specs in the game? a person buys it, uses it and then farms items for the new pvp/pve spec, in my opinion, it's just enough for the player to have a more cluttered backpack/bank with things. Especially now that they added the talent slot for the build (talent loadout) = no one needs the overpriced third spec or 4 and so on. (talent loadout = only 8 DP )
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I'm just going to toss in my 2c here but as the game progressed the bags got bigger and bigger. I like the thought of expansion items a lot more than just "get the new biggest bag when the expansion comes out" some minor interesting buffs would be cool. I would also point out that the materials of said buffs would be quite up in the air due to balancing, also nothing stops the online store from selling bigger bags either. If for instance you have a 30slot bag with 15 slots dedicated to herbalism they could sell a release in the store so that it gets rid of the lock and it's just a 30 slot bag, or they sell a 35 slot bag themselves etc.
I would also point out I'm at 5 specs and an entire page of my personal (IRL money paid) bank is full just keeping it sorted, I have room for one more neatly or two more if I'm willing to make a jumbled mess out of it. I have two more pages currently full of crafting materials for my leatherworking. Personally just hoping crafting actually matter in this version of WoW as (beyond for instance LW leg armor kits) it didn't in the core game once you were doing any kind of raiding.
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@Obeliske
Yes, what I suggested here would only help, in my opinion, in that a person would then be able to farm more (in pvp high risk and lose more ) and at the same time it would not harm the server in any way as far as donate sticks are concerned (the donate backpack is a large 30 slots and only 20 slots were produced)And as for the material for the enchants, yes, it can be more expensive, but what I wrote here now is 1/2 the material for a classic backpack (approximately, and even that adds 1/2 extra slots)
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