Elfs
Lost in time Elf (Horde)
Time marches on and evolution moves forward, so it works with humans and other races. And since bronze dragons manipulate time, are they here by accident or did they do it on purpose? Well, now here is a race that is something between trolls and elves that we know today. For elves were once created from trolls with the help of a great deal of magic.
night elf with green skin (trol skin)
Master with a spear (auto shot skill now work with trow too)
This ability gives you x1.5 damage(weapon damage) for all throwing weapons you use and in addition all hunter abilities can be used with throwing weapons but -10 yards range(no need bow/gun/crossbows)
2nd x1,8 damage(weapon damage) but -5 yards range
3rd x2 damage(weapon damage) but -2 yards range
An Ancient Hunter
This ability gives you a 100% chance to get meat from mobs from which it drops (raw) and skinning is instant (if you have this profession)
2nd you get 2x more meat
3rd you get 3x more meat (2x more PVP meat)
The hunter will wait (active)
if we use this ability, 5 abilities (hunter or spell) will not deal damage but will combine into 1 single stronger attack(30 sec CD)(does not cancel stealth)(another ability to this is to -Release- and this ability will release this charged attack)(-35% damage vs players)
2nd 20 sec CD (-35% damage vs players)
3rd 20 sec CD 8 abilities (-35% damage vs players)
with this you can use big damage in stealth
I have it in my hand
this ability makes you have a 2% chance to hit the target
2nd 3%
3rd 4%
purebred
camouflage (passive)
this ability causes stealth effects to be 2 lvl better
double throws (active)
for 20 seconds your hunter/spells abilities hit 2 targets but unfortunately lose 35% attack/heal (1 min CD)
Demigod of Magic (Aliance)
These are elves who came from the future to fix and change time itself
Blood elfs but they have an aura of white light and their hair is just white
Traveler
this ability gives you 1% movement speed per 300 agility
2nd 1,5% movement
3rd 2% movement
The time you were given
this ability adds + one tick to your HoT/DoT but -5% HP
2nd +2 ticks but -10% HP
3rd +3 ticks but -15% HP
Hand of fate (active)
This ability takes 7% of maximum health for 15 seconds, but if that time is upline, the enemy will regain this taken life.(this ability can be used on an enemy whose health is between 50% and 10% of maximum health and works on anyone)(5 min CD)
2nd 2,5 min CD
3rd 2 min CD
An echo of the past
This ability reduces the time of all types of CC by 20% at the cost of your abilities needing 15% more mana/rage/energy
2nd 30% at the cost 25%
3rd 40% at the cost 35%
purebred
Elven song of the world (active)
This ability heals all your allies in a 40 yard area around you for 3% max HP and 3% max MP every second for 10 seconds but you can't move or attack or heal for 8 seconds and the form of these 8 seconds 50 % more damage you take (10 min CD)
Helping Hand (passive)(aura)
Everyone within 8 yards of you gets +3% of their main stat but you take -1% main stat for each allied player in your aura